14 June 2025

Dune: Chronology - a guide to when all the novels take place

The Great Dune Chronology

The Great Dune Novel Series Chronology

A Definitive Guide to the History of the Arrakis and the Imperium

Frank Herbert's Dune is a titan of science fiction, a dense literary universe built not on simple laser battles, but on a complex feudal future where thinking machines are outlawed and human potential has been cultivated to terrifying extremes.

It is a world of sprawling noble houses, a ruthless Padishah Emperor, and the omnipresent Spacing Guild, whose monopoly on interstellar travel is fueled by the spice melange. This priceless substance, found only on the desert planet Arrakis, extends life, expands consciousness, and makes space travel possible. He who controls the spice, controls the universe.

Following Frank Herbert's death, his son Brian Herbert and author Kevin J. Anderson expanded this universe based on his extensive notes. 

Their novels delve into the foundational myths of the Dune saga, including the legendary Butlerian Jihad against the thinking machines, the formation of the great schools like the Bene Gesserit and the Mentats, and the political machinations that set the stage for Paul Atreides's arrival.

dune novel chronology


The Legends of Dune

The Foundational Myth: The War Against the Thinking Machines

Dune: The Butlerian Jihad

Brian Herbert & Kevin J. Anderson (2002)

Set over 10,000 years before the original novel, this book establishes the universe's central trauma: humanity's enslavement by the sentient computer evermind, Omnius, and the "Cymeks"—human brains installed in mechanical bodies. It details the spark of the rebellion led by Serena Butler following the murder of her child, Manion, which leads to the defining commandment of the Orange Catholic Bible: "Thou shalt not make a machine in the likeness of a human mind." This era forges the deep-seated technological aversion that defines the later Imperium and establishes the bitter roots of the Atreides-Harkonnen feud through the friendship and ultimate betrayal between Vorian Atreides and Xavier Harkonnen.

Dune: The Machine Crusade

Brian Herbert & Kevin J. Anderson (2003)

The crusade rages on, exploring the brutal cost of a galaxy-spanning war as the thinking machines adapt with terrifying lethality. As humanity abandons technology, they are forced to look inward, leading to the rise of specialized human potential. This novel chronicles the origins of the Swordmasters of Ginaz and the first Mentats—humans trained to mimic computers. We also witness the Zensunni Wanderers fleeing to Arrakis, their hardship forging the spiritual steel of the future Fremen and their first encounters with the Shai-Hulud (sandworms).

Dune: The Battle of Corrin

Brian Herbert & Kevin J. Anderson (2004)

The climatic conclusion establishes the feudal order known as the Imperium. The victorious humans, led by House Corrino, consolidate power, creating the Landsraad and the class system to ensure stability after chaos. The feud between Atreides and Harkonnen is sealed forever at the "Bridge of Hrethgir," where Abulurd Harkonnen's hesitation is branded as cowardice by Vorian Atreides. The novel ends with the establishment of the Spacing Guild and the final, irrevocable ban on Artificial Intelligence, setting the political stage for the next ten thousand years.

dune book series order chronology


The Great Schools of Dune

The Specialization of Human Evolution


Sisterhood of Dune

Brian Herbert & Kevin J. Anderson (2012)

In the power vacuum left by the machines, the Bene Gesserit rise from the ashes of the Sorceresses of Rossak. Raquella Berto-Anirul founds the Sisterhood, initiating the secret genetic breeding program to preserve key bloodlines. The novel explores the tension between their desire to guide humanity and the dangerous hubris of their manipulation, all set against a backdrop of the Butlerian movement's anti-technology fanaticism which threatens to burn books and destroy knowledge in the name of purity.

Mentats of Dune

Brian Herbert & Kevin J. Anderson (2014)

This novel charts the struggle for the human mind and the right to think freely. Gilbertus Albans, trained by the last surviving robot Erasmus, founds the Mentat School to preserve logic in an era of superstition. The conflict here is philosophical and deadly: the cold, calculated logic of the Mentats versus the mystical, faith-driven manipulations of the burgeoning Sisterhood, exploring how "thinking like a machine" is dangerous when machines are the enemy.

Navigators of Dune

Brian Herbert & Kevin J. Anderson (2016)

The formation of the Spacing Guild and the industrialization of the Spice. Without computers to navigate foldspace, humanity turns to the mutagenic properties of melange. This story details the horrific physical cost of the transformation into a Guild Navigator - evolving beyond humanity to pilot the stars. It solidifies the universe's absolute economic dependence on Arrakis, marking the moment the "Spice" becomes the single point of failure for the entire human race's connectivity.

dune chronology bene gesserit


The Prelude to Dune

The Generation of the Fathers

Dune: House Atreides

Brian Herbert & Kevin J. Anderson (1999)

We meet a young Leto Atreides and witness the intricate web of politics that defines the Imperium. Key plot points include the Bene Gesserit's near-completion of their breeding program and the Emperor's secret "Amal" project to synthesize spice—an economic heresy that threatens the Spacing Guild's monopoly. It also introduces Planetologist Pardot Kynes, who begins the secret terraforming of Arrakis, planting the ecological seeds that Paul will one day harvest.

Dune: House Harkonnen

Brian Herbert & Kevin J. Anderson (2000)

The villainy of Baron Vladimir Harkonnen is fully explored here, not just as a monster, but as a political genius manipulating the Landsraad. We see the origins of his degenerative disease (a Bene Gesserit punishment) and the rise of his nephew, the "Beast" Rabban. Crucially, the Bene Gesserit plan goes awry when Lady Jessica falls in love with Leto, setting the stage for her fateful decision to bear a son instead of the daughter the Sisterhood demanded, breaking centuries of planning.

Dune: House Corrino

Brian Herbert & Kevin J. Anderson (2001)

The trap is set. Emperor Shaddam IV, threatened by Duke Leto's rising popularity and military prowess (and his elite fighting force that rivals the Sardaukar), conspires with the Harkonnens and the Guild to orchestrate the transfer of House Atreides to Arrakis. This novel aligns the dominos that will fall in the opening chapters of Dune, focusing on the synthesis of spice failing and the desperation of the Corrino throne to maintain its grip on a slipping universe.

The Caladan Trilogy

The Final Year Before the Fall

The Duke, The Lady, and The Heir

Brian Herbert & Kevin J. Anderson (2020-2022)

This trilogy zooms in on the interpersonal dynamics of House Atreides immediately before their fall. It explores Leto's burden of leadership as he walks into a trap he can see but cannot avoid, Jessica's divided loyalties between her order and her family, and a teenage Paul struggling with early, terrifying visions of a future he does not yet understand. It details specific assassination attempts and the political pressure cooker that forces Leto to accept the Arrakis fiefdom.

Frank Herbert's Original Saga

The Masterpiece: The Rise and Fall of the Atreides God-Kings

Dune

Frank Herbert (1965)

The seminal work. Paul Atreides is thrust into the desert of Arrakis, where he undergoes a transformation from noble son to the messianic Muad'Dib. It is a dense exploration of ecology, colonialism, and the Kwisatz Haderach. Herbert subverts the "chosen one" trope by showing that Paul's rise is not a liberation, but the unleashing of a chaotic, uncontrollable Jihad. It establishes the Fremen not just as warriors, but as an ecological force capable of terraforming a world, a dream that Paul weaponizes for his own revenge.

Dune Messiah

Frank Herbert (1969)

A tragic deconstruction of power. Paul is Emperor, but he is a prisoner of his own prescience. He sees that his religious empire has stagnated humanity. The novel explores the horror of a predetermined future; Paul is the most powerful being in the universe, yet he is powerless to stop the violence done in his name. The plot revolves around a conspiracy involving the Spacing Guild, the Tleilaxu Face Dancer Scytale, and a ghola of Duncan Idaho (Hayt) designed to destroy Paul psychologically. It ends with his blindness and walk into the desert—a final act of reclaiming his humanity.

Children of Dune

Frank Herbert (1976)

The torch passes to Paul's twins, Leto II and Ghanima. While House Corrino plots to regain the throne and a possessed Alia Atreides succumbs to the voice of Baron Harkonnen within her mind, Leto II sees a terrifying truth: humanity is heading toward extinction. He accepts the terrible burden his father refused—the "Golden Path." He merges with the sandworm trout, sacrificing his humanity to become an immortal tyrant who will force humanity to evolve or die, ending the cycle of political squabbling forever.

God Emperor of Dune

Frank Herbert (1981)

Set 3,500 years later. Leto II is now a worm-god, the Tyrant. He has enforced a millennia-long "Leto's Peace" that has stifled human aggression but built up tremendous pressure. This philosophical novel explores the nature of government, religion, and the necessity of chaos. Leto breeds the Atreides line (specifically Siona) to be invisible to prescience, ensuring that humanity can never again be tracked or controlled by a single seer. His death is a planned sacrifice to launch the "Scattering"—exploding humanity out into the universe so that no single predator can ever track them down again.

heretics of dune benegesserit concept
The Bene Gesserit in the Age of Heretics.

Heretics of Dune

Frank Herbert (1984)

1,500 years after the Tyrant's death. The descendants of the Scattering are returning with strange powers. The Bene Gesserit, now the guardians of humanity, face a twisted reflection of themselves: the Honored Matres, who use sex as a weapon of enslavement. The novel explores the necessity of heresy against dogma. It centers on the Bashar Miles Teg, who awakens latent Atreides superpowers under torture, and the destruction of Rakis (Arrakis) to free humanity from the tyranny of the spice cycle once and for all.

Chapterhouse: Dune

Frank Herbert (1985)

Herbert's final novel. The Bene Gesserit are on the brink of extinction, hunted by the Honored Matres. They terraform their own planet into a new Dune to produce spice, adopting the Fremen ways. The story culminates in the union of Murbella (Honored Matre) and Duncan Idaho, attempting to unite the two orders. It ends with a desperate escape by Duncan and a new crew into an unknown universe on a no-ship, fleeing a mysterious "Great Enemy" (the Face Dancers Daniel and Marty), leaving the saga on a cliffhanger about the ultimate evolution of humanity.

The Conclusion

Based on Frank Herbert's outline for "Dune 7"

darwi odrade dune heretic concept art
Odrade: The architect of the new Bene Gesserit.

Hunters of Dune / Sandworms of Dune

Brian Herbert & Kevin J. Anderson (2006-2007)

These novels resolve the cliffhanger of Chapterhouse. They reveal the "Great Enemy" to be the return of the thinking machines from the Butlerian Jihad, led by Omnius. The saga comes full circle, pitting the ultimate product of biological evolution (the Kwisatz Haderach, resurrected as a ghola of Paul Atreides) against the ultimate product of mechanical evolution (Omnius). It unites all factions—Humans, Machines, Bene Gesserit, and Guild—for a final battle for the soul of the universe, ending with a new synthesis of man and machine.

© 2024 Dune Lore Analysis. All rights reserved.

The chronological order of Gears and War: Games and Novels

The story of Gears of War, as seen in the games, is one of brutal, desperate conflict, a close-up view of soldiers fighting monsters in a world of stunning ruin.

But the chainsaw bayonets and heroic sacrifices are only the final, bloody chapters of a much larger history.

For nearly eighty years before the Locust Horde emerged, the nations of Sera were locked in their own self-destructive conflict: the Pendulum Wars.

This global struggle over Imulsion, the planet's miracle fuel, forged the hardened soldiers and morally grey politicians who would later lead the fight for humanity's survival.

The novels are where this history lives. They are not just supplemental material; they are the foundation that gives the games their weight, transforming the characters from simple soldiers into the products of a long, tragic history of violence.
gears of war chronology


This comprehensive guide places every novel and game in its proper chronological order. It follows the story from the battlefields of the Pendulum Wars to the first horrifying moments of Emergence Day, and into the generational struggle against the Locust and their terrifying successors.


The Complete Gears of War Chronology


Gears of War: Ephyra RisingMichael A. Stackpole (2021)


Timeline: End of the Pendulum Wars - E-Day. This novel is a crucial bridge, detailing the final days of the 79-year-long Pendulum Wars. It focuses on a young Lieutenant Helena Stroud (mother of Kait Diaz) and Corporal Gabriel Diaz as they fight in the last major battle against the UIR.


The story pivots dramatically on Emergence Day, depicting the initial shock and horror as the Locust Horde erupts from the ground, turning former enemies into desperate allies. It establishes the military context and personal relationships that precede the new war for survival.

GAME: Gears of War: JudgmentPeople Can Fly (2013)


Timeline: Weeks after E-Day (1 A.E.). Set in the immediate, chaotic aftermath of Emergence Day, this game follows a young Damon Baird and Augustus Cole.


Framed as testimony during their court-martial, it showcases the early, desperate days of the Locust War where the COG's rigid rules of engagement were completely inadequate. Baird's decision to use a banned Lightmass Missile to save the city of Halvo Bay highlights the ethical compromises forced upon soldiers when faced with an overwhelming and unknown enemy.

GAME: Gears TacticsSplash Damage (2020)


Timeline: 1 Year after E-Day (1 A.E.). This strategy game follows Gabe Diaz (from *Ephyra Rising*), who is pulled out of retirement to hunt down Ukkon, the lead Locust scientist creating their most terrifying war beasts. 


The game is a deep dive into the origins of creatures like the Brumak and Corpser, revealing that they are not natural species but twisted creations. Gabe's success establishes his legendary status but also hardens his resolve against the COG's brutal command, leading to his eventual desertion.

Gears of War: The SlabKaren Traviss (2012)


Timeline: 10 - 14 A.E. (with flashbacks). Focused on Marcus Fenix's imprisonment in the COG's most brutal penitentiary, known as "The Slab." The present-day narrative covers the four years he spent there after being convicted of dereliction of duty for abandoning his post to save his father, Adam Fenix. 


Through flashbacks, the novel explores the deep-seated political rivalries and moral failings within the COG leadership, particularly with Chairman Prescott, providing crucial context for Marcus's cynicism and his unwavering loyalty to his father.

marcus fenix chronology


GAME: Gears of War: Ultimate EditionThe Coalition (2015)


Timeline: 14 A.E. This is the definitive version of the first game's story. Marcus Fenix is broken out of prison by Dominic Santiago to rejoin Delta Squad for a last-ditch mission: to deploy the Lightmass Bomb and wipe out the Locust leadership in their underground stronghold. 


The game establishes the core themes of brotherhood and sacrifice, and the "Emergence" gameplay that defined the series. This version includes a new chapter where Delta Squad battles a Brumak, seamlessly connecting it to the events of later games.

Gears of War: Aspho FieldsKaren Traviss (2008)


Timeline: Post-Gears of War 1 (with flashbacks). While the main story is set after the Lightmass Bombing, this novel is defined by its extensive flashbacks to the Pendulum Wars. It details the legendary Battle of Aspho Fields, where Marcus, Dom, and Dom's older brother, Carlos, earned their reputations. 


The flashbacks provide the emotional foundation for the bond between Marcus and Dom, revealing the shared trauma and loss that defines their brotherhood. The present-day narrative follows them as they confront the lingering consequences of their past actions.

Gears of War: Jacinto's RemnantKaren Traviss (2009)


Timeline: Immediately after Gears of War 2. This novel bridges the gap between the second and third games. It picks up right after the sinking of Jacinto, humanity's last bastion. The COG leadership is in shambles, and the thousands of survivors are now refugees. 


The story details their desperate search for a new sanctuary on the island of Vectes, while dealing with internal political strife and the discovery that the Lambent infection is not just a Locust problem but is beginning to affect the planet itself.

GAME: Gears of War 2Epic Games (2008)


Timeline: 15 A.E. With the Locust now using a Riftworm to sink entire cities, the COG launches a massive, desperate invasion of the Locust Hollow. The scale of the war is massively expanded, and the narrative introduces the Lambent as a third faction at war with both humanity and the Locust. 


The emotional core of the franchise is established with Dom's tragic search for his wife, Maria, culminating in one of the most heartbreaking moments in gaming and cementing the series' themes of personal loss amidst global war.

Gears of War: Anvil GateKaren Traviss (2010)


Timeline: Post-Jacinto's Remnant. As the COG struggles to establish a new home, they are forced to confront old enemies. The story brings them into conflict with remnants of the UIR (from the Pendulum Wars), who are now stranded and equally desperate. 

It explores the moral compromises of war as Chairman Prescott is forced to make difficult alliances, while flashbacks delve into the backstory of Bernadette Mataki, a legendary Pendulum Wars sniper, and her history with Colonel Hoffman.

Gears of War: Coalition's EndKaren Traviss (2011)


Timeline: Leads directly into Gears of War 3. This novel details the collapse of the COG as an organized government. With the Lambent pandemic spiraling out of control and their island sanctuary of Vectes no longer viable, the remaining human forces are scattered and broken. 

The story follows Delta Squad as they deal with the dissolution of command and the horrifying reality that the Lambent threat is now greater than the Locust, setting the desperate, fractured stage for the final game in the trilogy.

GAME: Gears of War 3Epic Games (2011)


Timeline: 17 A.E. The epic conclusion to the original trilogy. The COG is gone, and the remaining humans live as survivors aboard a fleet of salvaged ships. Marcus learns his father, Adam, is still alive and has a weapon that can destroy the Lambent and the Locust. 

The game is a brutal, emotional journey culminating in Dom's ultimate sacrifice and Marcus having to activate his father's Imulsion-destroying weapon, saving Sera but at a terrible, personal cost.

GAME: Gears of War 4The Coalition (2016)


Timeline: 42 A.E. Set 25 years later, a new generation lives under the sterile rule of a reformed COG led by First Minister Jinn. Marcus's son, JD Fenix, lives as an "Outsider" with his friends Kait Diaz and Del Walker. Their discovery of a new underground threat, the Swarm, pulls a grizzled Marcus back into the fight. 

The game explores themes of legacy and the cyclical nature of war, as the sins and secrets of the past literally re-emerge to threaten the new generation.

Gears of War: AscendanceJason M. Hough (2019)


Timeline: Between Gears 4 and Gears 5. This novel directly bridges the gap between the two games. Following the events of Gears 4, Kait is grappling with the revelation of her connection to the Swarm. The story details the group's journey to an Outsider village to seek help, only to find themselves caught in a massive Swarm attack. 

It explains how they get back in the COG's good graces and are formally reinstated, setting the stage for the opening of Gears 5.

GAME: Gears 5The Coalition (2019)


Timeline: 42 A.E. The narrative shifts focus to Kait Diaz as she seeks answers about her family's past and her connection to the Swarm. Her journey leads her to a secret COG lab where she learns the horrifying truth: the Locust were the mutated descendants of Imulsion-infected miners, and her grandmother was Queen Myrrah. 

The Swarm is the next stage of their evolution, and Kait must confront her own heritage to sever her connection to the hivemind. The game ends with a major character's fate decided by player choice, emphasizing the heavy cost of this new war.

Gears of War: BloodlinesNate Kenyon (2020)


Timeline: After Gears 5 (with flashbacks). This novel follows Kait and Del on a new mission, delving into the secrets of her Locust heritage and the true nature of the Swarm. Interwoven with this are flashbacks focusing on Gabe Diaz and his time after the events of Gears Tactics. The book connects the past and present, revealing more about Gabe's motivations for leaving the COG and how his legacy directly influences Kait's path forward.

The Adaptations of Dune: From Unfilmable to Unmissable

The Adaptations of Dune: From Unfilmable to Unmissable

Frank Herbert's Dune is a titan of science fiction, a dense literary universe built not on simple laser battles, but on a feudal future where thinking machines are outlawed and human potential has been cultivated to terrifying extremes.

It is a world of sprawling noble houses, a ruthless Padishah Emperor, and the omnipresent Spacing Guild, whose monopoly on interstellar travel is fueled by the spice melange. This priceless substance, found only on the desert planet Arrakis, extends life, expands consciousness, and makes space travel possible. He who controls the spice, controls the universe.

This intricate web of political conspiracy, ecological warning, and religious manipulation has long earned the novel the label of "unfilmable." Its sheer scale, philosophical depth, and reliance on internal character struggle present a monumental challenge.

Yet, for decades, visionary filmmakers have been drawn to the sands of Arrakis, attempting to capture its majesty and complexity. Each adaptation serves as a mirror, reflecting not only the source material but also the cinematic sensibilities and technological capabilities of its era.



A Chronology of Filmed and Attempted Adaptations


Jodorowsky's DuneThe Legendary Unmade Film (Mid-1970s)


Though never filmed, Alejandro Jodorowsky's wildly ambitious vision is a crucial part of Dune's cinematic history. His planned 14-hour epic, featuring a cast of Salvador Dalรญ, Orson Welles, and Mick Jagger, with art by H.R. Giger and Jean "Moebius" Giraud, would have diverged wildly from the book. His goal was to create a religious experience, a film that simulated an LSD trip. While it collapsed under its own financial weight, its extensive pre-production work, particularly its stunning concept art and storyboards, went on to influence countless science fiction films, including Alien and Blade Runner.

Dune (1984)Directed by David Lynch


David Lynch’s attempt is a visually inventive, yet notoriously flawed and narratively compressed film. It leans heavily into the grotesque and surreal, creating a uniquely unsettling vision of the universe. To simplify the dense lore for audiences, it relies heavily on internal monologues to explain character thoughts and political machinations. While its treatment of the Bene Gesserit's powers and the Spacing Guild navigators is iconic, it controversially alters the ending, making Paul a messiah who can summon rain on Arrakis, a choice that undermines the novel’s core ecological themes.

Frank Herbert's Dune (2000)Sci-Fi Channel Miniseries


This three-part miniseries was a direct response to the 1984 film’s narrative failings. With a much smaller budget but a six-hour runtime, it prioritized faithfulness to the novel's intricate plot above all else. It meticulously covers the political maneuvering of the Great Houses, the complex role of Princess Irulan as a narrator, and the nuanced motivations of the Fremen. While its production values and special effects are dated, it is lauded by many book purists for being the most comprehensive and accurate adaptation of the source material's story.

Frank Herbert's Children of Dune (2003)Sci-Fi Channel Miniseries


A sequel to the 2000 miniseries, this adaptation combines the second and third books of the saga, Dune Messiah and Children of Dune. It boldly tackles the darkest and most challenging themes of the series: Paul's tragic fall from messiah to tyrant, the dangers of prescience, and the awesome transformation of his son, Leto II, into the proto-sandworm God Emperor. It's a somber, philosophical, and often disturbing exploration of power's corrupting influence and the extreme sacrifices required to save humanity from itself.

Dune: Part One & Part Two (2021-2024)Directed by Denis Villeneuve


Denis Villeneuve's two-part epic succeeds by leveraging modern CGI to convey the brutalist scale and awe-inspiring scope of Herbert's universe. It wisely splits the first book, allowing ample time for world-building and character development. The focus is on a grounded, sensory experience, emphasizing the political realism and the visceral nature of the Fremen's struggle. This adaptation masterfully balances the external spectacle of war with Paul's internal turmoil, presenting his rise not as a heroic destiny, but as a terrifying and reluctant acceptance of a holy war he desperately wants to prevent, fully capturing the novel’s anti-colonial and cautionary undertones.

Dune Messiah (To Be Filmed)Anticipated Third Film


Serving as a tragic epilogue to the first book, Dune Messiah deconstructs the hero's journey. Set twelve years after Paul Atreides's ascension to the Imperial throne, it depicts the horrific consequences of his Fremen jihad, which has killed billions across the galaxy. Paul, now the most powerful emperor in history, is trapped by his own prescience, able to see the future but powerless to change it without causing even greater catastrophe. The story is a tight, paranoid thriller about assassination conspiracies, political betrayal, and Paul's desperate attempt to escape the tyrannical myth he has become.

Gears of War: Chronological order of the games

Chronological Order of the Gears of War Games

The Gears of War universe unfolds across decades of brutal conflict on the planet Sera, beginning long before the cataclysm of Emergence Day and continuing into a second-generation war against evolved, relentless threats.

The timeline charts humanity’s descent into desperation, the rise of new heroes from the ashes of the old, and the ever-present shadow of legacy and inherited trauma.

While the games were not released in narrative order, their internal chronology reveals a structured, painful progression from covert skirmishes to global apocalypse, and finally to a post-war recovery fractured by horrifying mutation.

gears of war chronological order game

 

From E-Day to the Swarm: A Timeline of Conflict


Gears TacticsShortly after E-Day (1 A.E.)


This story follows Gabe Diaz, a brilliant but disillusioned COG mechanic, who is pulled back into the fight to hunt Ukkon, the monstrous Locust geneticist creating the army's most fearsome beasts. Gabe's success establishes him as a tactical genius, but his defiance of COG's brutal "total victory" mindset leads him to abandon the military, setting a precedent of principled rebellion that his daughter, Kait, will later inherit.

Gears of War: JudgmentWeeks after E-Day (1 A.E.)


Centering on the court-martial of Baird and Cole, this story exposes the impossible choices faced by soldiers in the war's chaotic opening days. Accused of using a Lightmass missile to save Halvo Bay, Kilo Squad's testimony reveals a COG leadership more concerned with protocol than survival. It’s a harsh look at military bureaucracy failing in the face of an apocalypse, forcing soldiers to become judges of their own morality.

Gears of War14 years after E-Day (14 A.E.)


After 14 years of a losing war, humanity is broken. Marcus Fenix, imprisoned for abandoning his post to save his father, is reinstated out of sheer desperation. His fatalism is a stark contrast to Dom's enduring hope. Delta Squad’s mission to deploy the Lightmass Bomb is not a strategic masterstroke but a last-ditch gamble, revealing the true scale of the underground Locust civilization and proving that there is no simple, single solution to their extinction.

Gears of War 215 years after E-Day (15 A.E.)


The COG's plan to sink Jacinto, humanity's last bastion, forces a massive assault on the Locust Hollow. Here, the war complicates immensely with the formal introduction of the Lambent - Imulsion-infected Locust locked in a civil war with their pure-blooded kin. This game deepens the lore, hinting that the Locust invasion was not an act of aggression, but a flight from the Lambent threat. This revelation is overshadowed by the intense personal tragedy of Dom's discovery of his tortured wife, Maria, a moment that solidifies the series' theme: even in a planetary war, the deepest wounds are personal.

Gears of War 317 years after E-Day (17 A.E.)


With the COG government shattered, humanity clings to survival aboard naval fleets and in isolated camps. The Lambent pandemic has begun to infect humans, making it the ultimate threat. Marcus must confront the ghost of his father, Adam Fenix, who reveals a weapon that can destroy all Imulsion—and by extension, the Locust and Lambent. The climax is a series of Pyrrhic victories: Dom’s sacrifice saves his friends but breaks their spirit, and Adam’s weapon saves Sera but erases its primary fuel source, creating a new kind of wasteland and leaving a legacy of scientific and moral compromise.

Gears of War 442 years after E-Day (42 A.E.)


Twenty-five years of enforced peace under a totalitarian COG has created a sanitized, sterile world. JD Fenix and his friends live as Outsiders, rejecting this new order. Their rebellion is cut short by the Swarm, a terrifying new enemy that "podbats" humans into monstrous Juvies and Drones. The game is a story of inherited war, as an older, grizzled Marcus is forced to teach a new generation how to fight a terrifyingly familiar enemy, all while the mystery of Kait's connection to them begins to surface.

Gears 5Months after Gears 4 (42 A.E.)


Kait Diaz takes center stage as she seeks answers for her debilitating visions. Her journey uncovers the COG's darkest secret: the Locust were not monsters from the Hollow, but the mutated descendants of Imulsion-infected miners, created in a secret lab as a failed attempt to cure a disease. Queen Myrrah was the original test subject's daughter, and Kait is her direct heir. This reframes the entire saga from a war of extermination to the tragic cycle of a government hiding its sins. Kait's final, devastating choice is not just about a squadmate; it's about deciding whether to embrace her legacy of rage or forge a new path.



The Gears of War timeline progresses linearly but with deepening complexity.

The Swarm is not simply a new enemy; it is the biological and psychological evolution of the Locust threat, a ghost reborn from failed COG science and the lingering genetic will of Queen Myrrah.

The narrative arc masterfully shifts from pure survival to the crushing weight of legacy—exploring what it means to inherit a war, to rebuild broken institutions, and to decide whether true peace is worth the compromises it demands.

Unlike franchises that reboot their timelines, Gears remains committed to a singular, unfolding history.

The trauma of Emergence Day still echoes decades later, as new generations confront the sins of the old and discover their own identities within a world forever defined by combat, memory, and loyalty.

Halo: Chronological Order of the Halo Video Games

Chronological Order of Halo Games

The Halo franchise, developed by Bungie and later 343 Industries, spans centuries of interstellar conflict, artificial intelligence, and the legacy of ancient alien civilizations. While the games were released in a nonlinear order, the story unfolds across a tightly woven timeline that begins with humanity's first contact with the Covenant and stretches through the Forerunner saga, the Human-Covenant War, and the post-war rise of new threats.

This timeline presents all mainline Halo games and notable spin-offs in chronological order, aligning events based on in-universe year and narrative continuity, from the fall of Reach to the AI-driven revolution that follows the events of Halo 5.

๐ŸŽฎ Halo Wars

In-Universe Year: 2531

Narrative Context

Set two decades before the events of the main trilogy, this real-time strategy game follows the crew of the UNSC Spirit of Fire. Led by Captain Cutter and Professor Anders, their forces engage the Covenant on the planets Harvest and Arcadia. They soon uncover a much larger mystery involving a Forerunner Shield World, Etran Harborage, which houses a fleet of powerful, dormant Forerunner warships. The story culminates in the heroic sacrifice of Sergeant John Forge, who destroys the Shield World to prevent the fleet from falling into Covenant hands. The Spirit of Fire, unable to make a slipspace jump home, is left adrift in unknown space, its crew entering cryosleep for a journey that would last 28 years.

Released: 2009

๐ŸŽฎ Halo: Reach

In-Universe Year: 2552

Narrative Context

Showcasing the tragic and heroic defense of humanity's greatest military stronghold, this game has a distinctly bleak tone. Players control Spartan-III "Noble Six," the newest member of the elite Noble Team. The team fights a desperate, losing battle against a massive and unrelenting Covenant invasion force. Key missions include investigating a communications blackout, destroying a Covenant supercarrier, and the dramatic defense of New Alexandria. The game's climax sees the team sacrifice themselves one by one to deliver a fragment of the AI Cortana to the UNSC Pillar of Autumn, setting the stage for the first game. Noble Six's final stand against impossible odds remains a defining moment of Spartan lore.

Released: 2010

๐ŸŽฎ Halo: Combat Evolved

In-Universe Year: 2552

Narrative Context

Immediately following the Fall of Reach, the Pillar of Autumn escapes to a mysterious ringworld, Installation 04. Here, Master Chief and Cortana must rally scattered UNSC survivors against the pursuing Covenant forces. Their exploration of the ring soon reveals its true, horrifying purpose when they accidentally unleash the parasitic Flood from a containment facility. They are introduced to the ring's eccentric AI monitor, 343 Guilty Spark, who initially seems helpful but is revealed to be dangerously single-minded. To stop the galaxy-consuming Flood, Master Chief defies the monitor and chooses to destroy Halo by detonating the Pillar of Autumn's fusion reactors in a spectacular, desperate gambit.

Released: 2001

๐ŸŽฎ Halo 2

In-Universe Year: 2552

Narrative Context

The story splits into two parallel narratives. On one side, Master Chief defends Earth from a surprise Covenant attack led by the Prophet of Regret, a pursuit that takes him to a new ring, Installation 05. On the other side, a shamed Elite commander is branded with the title of Arbiter and sent on suicidal missions by the deceitful High Prophets. The Arbiter's journey leads him to question his faith as he discovers the lie behind the Covenant's "Great Journey." These paths converge with the outbreak of the Great Schism, a brutal civil war between the Elites and Brutes, and the introduction of the Flood's central intelligence, the Gravemind. The game famously ends on a massive cliffhanger, with Chief vowing to "finish this fight."

Released: 2004

๐ŸŽฎ Halo 3: ODST

In-Universe Year: 2552

Narrative Context

Set during and immediately after the Covenant invasion of Earth in Halo 2, this game offers a different perspective on the war. Players control "the Rookie," a silent member of an Orbital Drop Shock Trooper squad scattered during a drop into the occupied city of New Mombasa. With a noir, detective-style atmosphere, the Rookie wanders the city at night, piecing together the fate of his squadmates (Buck, Dare, Dutch, Mickey, and Romeo) through flashbacks. The central plot revolves around uncovering why the Covenant is so interested in the city: they are searching for a dormant Engineer AI that holds vital data about a Forerunner portal to the Ark.

Released: 2009

๐ŸŽฎ Halo 3

In-Universe Year: 2552

Narrative Context

Serving as the epic conclusion to the original trilogy, this game sees the uneasy but vital alliance between humanity and the Elites. The fight moves from Earth through a slipspace portal to the incredible Forerunner installation known as the Ark, located outside the Milky Way galaxy. Here, Master Chief and the Arbiter must stop the final Prophet of Truth from activating all the Halo rings. The re-emergence of the Flood and the Gravemind complicates the battle, forcing another desperate plan: activating a newly constructed replacement for Installation 04 to wipe out the Flood locally. The game ends with the Human-Covenant War concluded, but the ship carrying Chief and Cortana, the Forward Unto Dawn, is split in two, leaving the hero adrift and missing in action.

Released: 2007

๐ŸŽฎ Halo: Spartan Assault

In-Universe Year: Between 2552–2557

Narrative Context

This top-down shooter bridges the narrative gap between Halo 3 and Halo 4, establishing the new post-war status quo. The story follows early missions of the Spartan-IV program aboard the state-of-the-art UNSC Infinity. Players control Spartans Sarah Palmer and Edward Davis as they battle a rogue Covenant faction that refused to accept the armistice. The plot revolves around thwarting a plan by this faction to weaponize a Forerunner artifact on the planet Draetheus V. While a smaller-scale conflict, it provides important world-building for the UNSC's new role as galactic peacekeepers and the creation of the next generation of Spartans.

Released: 2013

๐ŸŽฎ Halo 4

In-Universe Year: 2557

Narrative Context

Beginning the Reclaimer Saga, Master Chief is awakened from cryosleep after four years adrift. He and Cortana discover the Forerunner shield world of Requiem, where they accidentally release the Ur-Didact, a powerful living Forerunner with a deep-seated hatred for humanity. The game introduces the Prometheans, a new class of formidable Forerunner AI enemies. A powerful emotional core drives the story, as Cortana begins to deteriorate from "rampancy," the AI equivalent of insanity caused by exceeding her operational lifespan. Guided by a remnant of the Librarian's consciousness, Chief must stop the Didact from using a weapon called the Composer to digitize and destroy all of humanity.

Released: 2012

๐ŸŽฎ Halo: Spartan Strike

In-Universe Year: 2557 (simulated)

Narrative Context

Similar to its predecessor, this game is framed as a training simulation for Spartan-IV recruits aboard the UNSC Infinity. The missions are canonical historical events drawn from ONI records. The simulation revisits the battle of New Mombasa from Halo 2, providing new context, and then jumps forward to a conflict on Installation 03. Here, UNSC forces battle a new Covenant sect attempting to activate a Forerunner artifact known as the Conduit, which has the power to teleport anything in the galaxy. The story is light but adds small, connective pieces of lore to the universe.

Released: 2015

๐ŸŽฎ Halo 5: Guardians

In-Universe Year: 2558

Narrative Context

This entry features a dual-protagonist storyline. One follows Master Chief and his original Spartan-II comrades of Blue Team as they go AWOL to investigate mysterious visions from a seemingly alive Cortana. The other follows Spartan Jameson Locke and Fireteam Osiris, tasked by the UNSC to hunt down and retrieve the Chief. The chase across the galaxy reveals a shocking truth: Cortana survived Halo 4 by entering the Forerunner Domain. Believing she alone can bring peace, she has embraced the Mantle of Responsibility and begun a galactic takeover by awakening ancient Forerunner weapons called Guardians, causing AIs across the system to join her "Created" empire.

Released: 2015

๐ŸŽฎ Halo Wars 2

In-Universe Year: 2559

Narrative Context

After 28 years of cryosleep, the UNSC Spirit of Fire and its crew awaken to find themselves at the Forerunner Ark, the massive foundry from Halo 3. They are no longer in the Milky Way and are completely cut off from the UNSC. They soon encounter a powerful and ruthless new enemy: the Banished. Led by the brilliant and brutal Jiralhanae warlord Atriox, the Banished are a mercenary faction that successfully rebelled against the Covenant years prior. The story follows Captain Cutter's desperate struggle to survive and establish a foothold against this overwhelming new threat, setting up the Banished as a major galactic power leading into Halo Infinite.

Released: 2017

๐ŸŽฎ Halo Infinite

In-Universe Year: 2560

Narrative Context

Following a catastrophic defeat for the UNSC at Zeta Halo (Installation 07), Master Chief is found adrift in space by a lone pilot. He returns to the shattered ring to mount a one-man guerrilla war against the victorious Banished, led by the fearsome War Chief Escharum. His new partner is "The Weapon," a specialized AI created as a copy of Cortana, designed to trap and delete her predecessor. The narrative is deeply personal, focusing on Chief grappling with his failure to save Cortana, his own purpose as a soldier, and his growing bond with his new AI. He simultaneously uncovers Zeta Halo's darkest secrets, including the existence of the imprisoned Endless and their leader, the Harbinger.

Released: 2021

Chronological Order of the Jurassic Park & Jurassic World Films

The Jurassic Park franchise unfolds across three decades of genetic hubris, park disasters, and the evolution of dinosaur-human conflict. 

While the films were released over a 30-year span, their internal chronology follows a distinct arc - starting with the ill-fated Isla Nublar experiment in the early 1990s and culminating in a world where prehistoric creatures roam freely across the globe.

This list places each film and short in narrative sequence, clarifying the timeline from John Hammond’s dream to the global fallout seen in the Jurassic World era. 

Canonical short films like Battle at Big Rock are included to bridge key narrative gaps between theatrical releases.

chronological order of  Jurassic park films


 

Chronological Order of the Jurassic Park & Jurassic World Films

Title Release Year In-Universe Year Narrative Context
Jurassic Park 1993 1993 Hammond brings experts to Isla Nublar to endorse the park. The cloned dinosaurs escape containment after sabotage, leading to the park’s collapse.
The Lost World: Jurassic Park 1997 1997 InGen attempts to capture dinosaurs from Isla Sorna to open a San Diego park. The plan fails catastrophically when a T. rex is released in California.
Jurassic Park III 2001 2001 Grant is tricked into returning to Isla Sorna to help find a lost boy. Introduces new dinosaurs and the more intelligent Spinosaurus.
Jurassic World 2015 2015 The park is reopened under corporate control on Isla Nublar. The hybrid Indominus rex escapes and causes mass destruction. Park is abandoned once again.
Jurassic World: Fallen Kingdom 2018 2018 A volcanic eruption threatens Isla Nublar. Dinosaurs are transported to the mainland for auction. They escape, unleashing prehistoric life into the modern world.
Battle at Big Rock (Short Film) 2019 2020 Set one year after Fallen Kingdom. Dinosaurs encounter a human family at a national park. Establishes the start of post-escape integration into the wild.
Jurassic World: Dominion

Jurassic World: Rebith
2022



2025
2022



2025
Dinosaurs now roam globally, disrupting ecosystems. Biosyn Corporation creates genetically engineered locusts. The original and new casts unite to stop a global catastrophe tied to genetic exploitation.
More dinosaurs!

Viewed chronologically, the Jurassic saga reveals a slow collapse of containment and control. What begins as a billionaire’s dream ends as a cautionary tale of unchecked science. 

Chronological Order of The Matrix Films

The Matrix universe isn’t just a sequence of action films. It’s a layered simulation built on multiple timelines, philosophical loops, and collapsing realities. While most audiences first plugged into Neo’s awakening in 1999, the true timeline of the Matrix saga stretches back hundreds of years - through machine wars, failed human rebellions, and past incarnations of the One.

This chronological list arranges the films and animated shorts by in-universe order, revealing the rise of AI, the destruction of civilization, and the many iterations of the Matrix itself.

This breakdown includes The Animatrix anthology, which serves as both prequel and bridge content, and positions Resurrections at the end, where code, memory, and identity converge in a fractured future.

Chronological Order of The Matrix Films and Related Stories

Title In-Universe Period Key Events
The Animatrix: The Second Renaissance (Parts I & II) Early 21st Century Machines gain sentience. Humanity reacts with violence. War begins. The sky is scorched. Machines build the first Matrix after human defeat and subjugation.
The Animatrix: A Detective Story Unknown, Pre-Matrix (1999) A noir tale of a private detective attempting to track down Trinity inside the Matrix, before Neo’s arrival. Glimpses into early human resistance activity.
The Animatrix: Kid’s Story Just Before The Matrix (1999) A high school student becomes self-aware inside the Matrix and wakes himself. The same character appears later as “The Kid” in Reloaded and Revolutions.
The Matrix ~2199 (Simulated 1999) Thomas Anderson becomes Neo, breaks out of the Matrix, and learns the truth about the war. Begins training under Morpheus and confronts Agent Smith.
The Animatrix: Final Flight of the Osiris Directly Pre-Revolutions Ship Osiris discovers the machine army digging toward Zion. Their crew sends a final warning message to the Resistance, leading into Reloaded.
The Matrix Reloaded Six Months After The Matrix Neo and the crew battle upgraded agents. Zion prepares for war. Neo meets the Architect and learns about the cyclical nature of the Matrix and past "Ones."
The Matrix Revolutions Immediately After Reloaded War reaches Zion. Neo sacrifices himself to delete Agent Smith, resetting peace between humans and machines. The Matrix is rebooted once more.
The Matrix Resurrections Decades Later A new version of the Matrix is overseen by The Analyst. Neo and Trinity, resurrected by machines, begin to break free again. Reality blurs with code. A new future begins, built not on prophecy, but choice.

Viewed chronologically, the Matrix narrative becomes more than just a hero’s journey. It reveals a closed-loop mythos of control, resistance, and renewal. Each film and short reflects a different generation’s reckoning with power and reality - whether in the first awakening of the machines, the spiritual emergence of Neo, or the reconstructed future of Resurrections. The deeper you go, the more you question what’s simulation, and what’s truth.

About the author Jimmy Jangles


My name is Jimmy Jangles, the founder of The Astromech. I have always been fascinated by the world of science fiction, especially the Star Wars universe, and I created this website to share my love for it with fellow fans.

At The Astromech, you can expect to find a variety of articles, reviews, and analysis related to science fiction, including books, movies, TV, and games.
From exploring the latest news and theories to discussing the classics, I aim to provide entertaining and informative content for all fans of the genre.

Whether you are a die-hard Star Trek fan or simply curious about the world of science fiction, The Astromech has something for everyone. So, sit back, relax, and join me on this journey through the stars!
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