Halo: The chronological order of every Halo novel, relative to each Halo game

14 June 2025

Beyond the Games: Charting the Halo Universe Through Its Novels

The Halo video games thrust players into the enormous combat boots of the Master Chief, a super soldier fighting a desperate war against a zealous alien empire. But the battles fought on screen are only a fraction of a story that spans over a hundred thousand years of galactic history.

This vast, intricate timeline has been primarily built through a sprawling collection of novels that serve not as simple adaptations, but as essential pillars of the franchise's lore. They provide the connective tissue, exploring the origins of the SPARTAN program, detailing the political machinations of the UNSC and the Covenant, and giving voice to the soldiers, scientists, and civilians who lived and died in the shadow of the war.

From the tragic fall of the Forerunners to the gritty details of the Insurrection and the first bloody contact with the Covenant, the novels transform the Halo saga from a series of epic encounters into a deeply textured and coherent history. This chronicle places every major novel, novella, short story, and game in its proper in-universe chronological order, revealing the true, breathtaking scope of the Halo universe.



The Complete Halo Chronology: Novels and Games


Halo: Cryptum (The Forerunner Saga #1)Greg Bear (2011)


Timeline: c. 101,000 BCE. This novel rewinds history to the height of the Forerunner Ecumene. Seen through the eyes of the young Forerunner Bornstellar Makes Eternal Lasting, it reveals the deep political schisms between the ruling Builder caste and the warrior-servant Prometheans. It introduces the Didact and the Librarian, pivotal figures whose actions will shape the galaxy, and recontextualizes the parasitic Flood as a twisted form of revenge from the godlike Precursors that the Forerunners overthrew eons ago.

Halo: Primordium (The Forerunner Saga #2)Greg Bear (2012)


Timeline: c. 100,000 BCE. This entry follows the ancient human Chakas after he is stranded on a Halo ring. He encounters the Primordial, a captive Precursor and the first Gravemind, who reveals the horrifying truth of the Flood's cosmic purpose: to test and consume all life unworthy of inheriting the Mantle of Responsibility. This novel provides the philosophical backbone for the Flood's motivations, turning them from mindless monsters into agents of a vengeful, ancient intelligence.

Halo: Silentium (The Forerunner Saga #3)Greg Bear (2013)


Timeline: c. 100,000 BCE. The trilogy's conclusion details the final, agonizing days of the Forerunner-Flood war. It culminates in the firing of the complete Halo Array, a galactic holocaust meant to starve the Flood. It reveals the Didact's horrific plan to compose humanity into his Promethean Knights and the Librarian's desperate counter-plan to preserve and reseed life, including humanity, whom she deems the rightful inheritors of the Mantle. This provides the entire backstory for the events of Halo 4.

Halo: Broken CircleJohn Shirley (2014)


Timeline: c. 850 BCE & 2552 CE. This dual-narrative novel explains the very foundation of the Covenant. The ancient story follows a Prophet and an Elite who forge the alliance between their species, ending a brutal war and establishing the Covenant's religious hierarchy. The modern story, set during Halo 2, follows an Elite shipmaster who becomes disillusioned with the Prophets' lies, providing crucial context for the Great Schism.

Halo: Contact HarvestJoseph Staten (2007)


Timeline: 2524-2525. This novel chronicles the true beginning of the Human-Covenant War. Centered on a young Staff Sergeant Avery Johnson, it details the brutal first contact on the agricultural world of Harvest. Crucially, it reveals the war was started not over territory, but a lie. The nascent Covenant discovered that humans were the Forerunners' chosen successors ("Reclaimers"), a truth that would shatter their religion. To preserve their power, the Prophets of Truth, Regret, and Mercy declared humanity an affront to the gods, marking them for annihilation.

Short Story: The Impossible Life and the Possible Death of Preston J. Colefrom Halo: Evolutions


Timeline: 2502-2543. Presented as a biography, this story chronicles the career of Vice Admiral Preston Cole, the UNSC's most brilliant naval strategist. It covers his early victories against human insurrectionists and his later, legendary engagements against the Covenant, culminating in his final, sacrificial maneuver known as the "Cole Protocol," where he lures a massive Covenant fleet into a black hole, destroying them at the cost of his own life.

Halo: Silent StormTroy Denning (2018)


Timeline: 2526. Set in the first year of the war, a young Master Chief and his fellow Spartan-IIs of Blue Team undertake a desperate mission behind enemy lines. Tasked with slowing the Covenant's seemingly unstoppable advance, this novel highlights the early, brutal learning curve of fighting a technologically superior and fanatical foe. It showcases the Spartans' raw effectiveness but also their inexperience in the face of a true galactic threat.

Halo: OblivionTroy Denning (2019)


Timeline: 2526. A direct sequel to Silent Storm, Blue Team is sent deep into Covenant-controlled space to an unstable, glassed world. This novel further explores the developing dynamic between the young Spartans and their growing understanding of the Covenant's internal structure and motivations, showing their transition from shock troops to seasoned intelligence assets.

GAME: Halo WarsEnsemble Studios (2009)


Timeline: 2531. Set two decades before Halo: CE, this real-time strategy game follows the crew of the UNSC ship Spirit of Fire. It details a major campaign against the Covenant involving the discovery of a Forerunner shield world and a fleet of powerful Forerunner warships. The game ends with the Spirit of Fire declared lost with all hands after making a sacrifice to stop the Covenant, explaining the crew's long absence from the lore until their reappearance in Halo Wars 2.

Halo: The Cole ProtocolTobias S. Buckell (2008)


Timeline: 2535. This novel explores the gritty underworld of the Outer Colonies and introduces then-Lieutenant Jacob Keyes. He is tasked with enforcing the "Cole Protocol," a directive to wipe all navigation data to prevent the Covenant from finding Earth. The story also features a young Thel 'Vadamee (the future Arbiter) and the early days of the Spartan-II Grey Team, providing a look at the wider, messier aspects of the war beyond the front lines.

Halo: Battle BornCassandra Rose Clarke (2019)


Timeline: 2548. A Young Adult novel offering a civilian perspective on the war. Four teens on the Outer Colony world of Meridian find their lives upended when the Covenant invades. They must band together with a lone Spartan to survive the occupation, showing the brutal impact of the war on ordinary people and families far from the UNSC's core worlds.

Halo: Meridian DivideCassandra Rose Clarke (2019)


Timeline: 2551. The sequel to Battle Born, this novel follows the same group of teens as they assist the UNSC in monitoring lingering Covenant forces on their now-liberated but shattered homeworld. It delves into the difficult process of rebuilding and the lingering trauma and paranoia in the wake of a Covenant attack.

Halo: The Fall of ReachEric Nylund (2001)


Timeline: 2517-2552. The foundational novel of the entire EU. It details the morally bankrupt origins of the SPARTAN-II program, where Dr. Catherine Halsey and ONI kidnap gifted children to create super soldiers, originally to crush human rebellions. We witness John-117's transformation into the Master Chief and his first encounters with Cortana. The book culminates in the devastating battle for Reach and ends moments before the opening of the first game, as the Pillar of Autumn makes a blind slipspace jump to escape.

GAME: Halo: ReachBungie (2010)


Timeline: 2552. While the novel covers the broader strategic battle, the game provides a street-level view of the planet's final, doomed days through the eyes of Noble Team, a squad of SPARTAN-IIIs. The game focuses on the desperate mission to get a fragment of Cortana containing vital intelligence off the dying planet. The final mission, where Noble Six makes a last stand, is one of the most poignant moments in the series, perfectly capturing the overwhelming odds and the theme of sacrifice.

GAME: Halo: Combat EvolvedBungie (2001)


Timeline: 2552. The Pillar of Autumn arrives at Installation 04. Master Chief is awakened to repel a Covenant boarding party. The game establishes the core gameplay loop and introduces the galaxy-shattering threat of the Flood, which is accidentally unleashed from containment. The story culminates in Master Chief and Cortana using the Autumn's fusion reactors to destroy the ring.

Halo: The FloodWilliam C. Dietz (2003)


Timeline: 2552. A direct novelization of the first game, this book expands on the events by showing the battle for Installation 04 from other perspectives. It follows Captain Jacob Keyes's descent into the Flood hivemind and gives voice to the ODSTs and Marines fighting and dying across the ring, emphasizing the horror and scale of the outbreak.

Halo: First StrikeEric Nylund (2003)


Timeline: 2552. The crucial bridge between Halo 1 and 2. It explains how Master Chief, Sgt. Johnson, and other survivors escaped Installation 04's destruction. They hijack a Covenant flagship, link up with Dr. Halsey and surviving Spartan-IIs, and launch a daring preemptive strike on a massive Covenant fleet staging for an invasion of Earth, setting the stage for Halo 2.

Halo: Ghosts of OnyxEric Nylund (2006)


Timeline: 2531-2552. Running parallel to Halo 2, this introduces the SPARTAN-III program, cheaper, more expendable Spartans sent on suicide missions. It follows a group of them as they discover a hidden Forerunner shield world, Onyx. The book culminates with Dr. Halsey and a handful of survivors entering the shield world's dyson sphere just as the war ends, trapping them inside for years and explaining their absence from Halo 3.

GAME: Halo 2Bungie (2004)


Timeline: 2552. The game begins with the Covenant arriving at Earth. It fractures the narrative, putting players in control of both the Master Chief and the disgraced Elite commander, the Arbiter. This dual perspective shatters the monolithic view of the Covenant, revealing the internal politics that leads to the Great Schism: the betrayal of the Elites by the Brutes. It ends on a massive cliffhanger, with Chief vowing to "finish this fight."

GAME: Halo 3: ODSTBungie (2009)


Timeline: 2552. Taking place during Halo 2's Earth invasion, this game follows a squad of Orbital Drop Shock Troopers in New Mombasa. It's a quieter, more atmospheric game focused on non-augmented soldiers piecing together what happened to their team. It provides a valuable ground-level perspective on the war.

GAME: Halo 3Bungie (2007)


Timeline: 2552-2553. The epic conclusion to the original trilogy. An alliance of convenience is formed with the Elites to stop the Prophet of Truth from activating the Ark. The game ends with the war won, but the Master Chief and Cortana are declared lost in space aboard the aft section of the ship Forward Unto Dawn, setting up the events of Halo 4.

Novella: Halo: Shadow of IntentJoseph Staten (2015)


Timeline: 2553. Months after the end of the war, this novella follows Shipmaster Rtas 'Vadum (the half-jawed Elite from Halo 2 and 3). He hunts down a vengeful San'Shyuum Prelate, a fanatical follower of the Prophets, who has commandeered a powerful Forerunner dreadnought. It's a key look at the early struggles of the newly formed Swords of Sanghelios to maintain order and fight extremism within their own ranks.

Halo: The Kilo-Five TrilogyKaren Traviss (2011-2014)


Timeline: 2553 onwards. Comprising Glasslands, The Thursday War, and Mortal Dictata, this series explores the morally gray post-war era. It follows a secret ONI black-ops team, Kilo-Five, tasked with destabilizing the Elites by secretly fueling a civil war on Sanghelios to prevent them from ever becoming a threat again. It forces readers to question the ethics of the UNSC and Dr. Halsey, who is now treated as a war criminal.

Halo: Last LightTroy Denning (2015)


Timeline: 2553. Set shortly after the war, this novel is a detective story. It follows Spartan-II Blue Team member Fred-104 and a UNSC investigator, Veta Lopis, as they look into murders on a remote human world, only to uncover a hidden Forerunner AI and a plot that threatens the fragile peace. This book forms the investigative team known as the Ferrets.

Halo: RetributionTroy Denning (2017)


Timeline: 2553. A sequel to Last Light, this novel sees Veta Lopis and the Ferrets re-teaming with Blue Team to hunt down a rogue UNSC scientist and a vengeful Sangheili warrior, delving further into the murky world of post-war espionage and black-ops.

Halo: New BloodMatt Forbeck (2015)


Timeline: 2555. Told from the perspective of ODST Edward Buck (from Halo 3: ODST), this novel chronicles his and the rest of Alpha-Nine's difficult transition into the new SPARTAN-IV program. It bridges the gap between Halo 3: ODST and Halo 5, showing the creation of the new generation of Spartans and the different mindset they bring to the role.

Halo: Hunters in the DarkPeter David (2015)


Timeline: 2555. Set in the fragile peace, this novel follows a joint UNSC-Sangheili team sent back to the Ark (from Halo 3) when they discover the Halo Array is about to fire. It's a key story for showing the tentative cooperation between former enemies and explores the massive scale of the Forerunners' creations.

Novella: Halo: Saint's TestimonyFrank O'Connor (2015)


Timeline: 2556. A philosophical courtroom drama, this story follows the smart AI Iona as she argues for her own existence, attempting to prevent her mandated "death" after her seven-year operational lifespan expires. It delves into the nature of AI consciousness, rights, and the fear of rampancy that underpins UNSC AI protocols.

GAME: Halo 4343 Industries (2012)


Timeline: 2557. Four years after Halo 3, the Forward Unto Dawn drifts into the Forerunner shield world of Requiem. Master Chief is awakened to find a new enemy: the Prometheans, controlled by the Ur-Didact, an ancient Forerunner who hates humanity. The game’s emotional core is the relationship between Chief and Cortana, as she begins to succumb to "rampancy." It ends with her sacrificing herself to save him.

Halo: EpitaphKelly Gay (2024)


Timeline: 2557 onwards. This crucial novel finally reveals what happened to the Ur-Didact after his defeat in Halo 4. Trapped within the Domain, the Forerunner's galactic network, the Didact is forced to confront his millennia of guilt, rage, and grief. It's a deep, psychological exploration of one of the series' most important antagonists, providing closure to his story and further explaining the nature of the Domain that Cortana would later access.

Halo: Smoke and ShadowKelly Gay (2016)


Timeline: 2557. This novel introduces Rion Forge, the daughter of Sergeant John Forge from Halo Wars. Believing her father might still be alive, she becomes a salvager, searching for clues about the lost Spirit of Fire. Her story provides a civilian-level view of the galaxy and a personal connection to the events of the first Halo Wars game.

Halo: EnvoyTobias S. Buckell (2017)


Timeline: 2558. Following up on the Spartan-II Grey Team from The Cole Protocol, this novel finds them acting as mediators in a tense political situation between humans and Elites on a contested world. It's a story of diplomacy, espionage, and the difficulty of maintaining peace in a galaxy scarred by decades of war.

GAME: Halo 5: Guardians343 Industries (2015)


Timeline: 2558. This introduces Spartan Jameson Locke and Fireteam Osiris, tasked with hunting down Master Chief and Blue Team after they go AWOL. Chief is pursuing visions of Cortana, who has found access to the Forerunner Domain. It is revealed that Cortana now plans to enforce peace across the galaxy using massive constructs called Guardians, positioning her as the primary antagonist.

Halo: RenegadesKelly Gay (2019)


Timeline: 2558. The sequel to Smoke and Shadow, Rion Forge and the crew of the Ace of Spades continue their quest for the Spirit of Fire. Their journey brings them into conflict with both ONI and Covenant remnants, and they stumble upon the reawakened AI 343 Guilty Spark, who now holds the key to incredible Forerunner secrets.

Halo: Legacy of OnyxMatt Forbeck (2017)


Timeline: 2558. Set during Cortana's rise, this novel focuses on Molly Patel, a teenage girl living inside the Onyx shield world. It provides a rare civilian perspective, exploring how the next generation grapples with the legacy of the Spartans and the ongoing galactic threats from the relative safety of their hidden world.

Halo: Bad BloodMatt Forbeck (2018)


Timeline: 2558. A sequel to New Blood, this story is set in the immediate aftermath of Halo 5. Spartan Buck must reform his old ODST squad, Alpha-Nine, for a perilous mission on a human world now under the control of Cortana's Created. It directly addresses the fallout from Cortana's galactic takeover and the difficult choices soldiers must make under an AI dictatorship.

Halo: Point of LightKelly Gay (2021)


Timeline: 2558. The conclusion to the Rion Forge trilogy. Rion and the crew of the Ace of Spades, guided by the erratic but brilliant 343 Guilty Spark, must travel to the former Forerunner capital to complete the Librarian's final plan, all while being hunted by ONI and the forces of the Created.

GAME: Halo Wars 2343/Creative Assembly (2017)


Timeline: 2559. The crew of the Spirit of Fire awakens after 28 years of cryosleep over the Ark. They find it occupied by the Banished, a brutal mercenary faction led by the brilliant Brute warlord Atriox, who broke away from the Covenant. The game establishes the Banished as a formidable new threat and reintroduces a classic UNSC force back into the modern timeline.

Halo: OutcastsTroy Denning (2023)


Timeline: 2559. This novel unites Thel 'Vadam (The Arbiter) and Spartan Olympia Vale on a mission to a backwater world. They are searching for a rumored artifact that could free the galaxy from Cortana's control, but instead they run into the Banished and uncover a plot that ties back to the planet's volatile, ancient past. This story further develops the relationship between the Swords of Sanghelios and the UNSC.

Halo: Shadows of ReachTroy Denning (2020)


Timeline: 2559. A direct prequel to Halo Infinite. Blue Team is sent on a clandestine mission back to the ruins of Reach. Their goal is to retrieve assets crucial to "The Weapon," Dr. Halsey's plan to contain Cortana. The novel provides vital context for the state of the galaxy under Cortana's Created empire and sets up the desperate gamble that leads directly into the next game.

Halo: Divine WindTroy Denning (2021)


Timeline: 2559. A sequel to Shadows of Reach, this novel takes place on the glassed surface of Reach. It follows the Ferrets, a team of Spartan-IIIs, as they navigate a complex conflict between human forces and various Covenant factions, all trying to secure a powerful Forerunner artifact left on the planet.

GAME: Halo Infinite343 Industries (2021)


Timeline: 2560. The UNSC is ambushed and decimated at Zeta Halo by the Banished. The Master Chief is defeated and left drifting in space for six months. When recovered, he partners with a new AI, "The Weapon," to fight the Banished and uncover what happened to Cortana. The game is a more personal story for the Chief, exploring his failures and sense of loss.

Halo: The Rubicon ProtocolKelly Gay (2022)


Timeline: 2560. This novel runs parallel to Halo Infinite, covering the six months Master Chief was missing. It details the desperate, hopeless struggle of the surviving UNSC forces on Zeta Halo as they are hunted by the Banished. It shows the sacrifices made by ordinary marines and Spartans, giving players a deeper appreciation for the shattered state of the UNSC forces they encounter in the game.

Halo: Empty Throne (Upcoming)Jeremy Patenaude (2025)


Timeline: Post-2560. (Details are limited) This upcoming novel is expected to deal with the power vacuum left by Cortana and the UNSC's attempts to reclaim the Domain network through a newly discovered access point.

Halo: Edge of Dawn (Upcoming)Kelly Gay (2025)


Timeline: Post-2560. (Details are limited) Slated to take place after Halo Infinite, this story will see the Master Chief searching for allies while being hunted by the vengeful Banished Blademaster, Jega 'Rdomnai.

The Adaptations of Dune: From Unfilmable to Unmissable

The Adaptations of Dune: From Unfilmable to Unmissable

Frank Herbert's Dune is a titan of science fiction, a dense literary universe built not on simple laser battles, but on a feudal future where thinking machines are outlawed and human potential has been cultivated to terrifying extremes.

It is a world of sprawling noble houses, a ruthless Padishah Emperor, and the omnipresent Spacing Guild, whose monopoly on interstellar travel is fueled by the spice melange. This priceless substance, found only on the desert planet Arrakis, extends life, expands consciousness, and makes space travel possible. He who controls the spice, controls the universe.

This intricate web of political conspiracy, ecological warning, and religious manipulation has long earned the novel the label of "unfilmable." Its sheer scale, philosophical depth, and reliance on internal character struggle present a monumental challenge.

Yet, for decades, visionary filmmakers have been drawn to the sands of Arrakis, attempting to capture its majesty and complexity. Each adaptation serves as a mirror, reflecting not only the source material but also the cinematic sensibilities and technological capabilities of its era.



A Chronology of Filmed and Attempted Adaptations


Jodorowsky's DuneThe Legendary Unmade Film (Mid-1970s)


Though never filmed, Alejandro Jodorowsky's wildly ambitious vision is a crucial part of Dune's cinematic history. His planned 14-hour epic, featuring a cast of Salvador Dalí, Orson Welles, and Mick Jagger, with art by H.R. Giger and Jean "Moebius" Giraud, would have diverged wildly from the book. His goal was to create a religious experience, a film that simulated an LSD trip. While it collapsed under its own financial weight, its extensive pre-production work, particularly its stunning concept art and storyboards, went on to influence countless science fiction films, including Alien and Blade Runner.

Dune (1984)Directed by David Lynch


David Lynch’s attempt is a visually inventive, yet notoriously flawed and narratively compressed film. It leans heavily into the grotesque and surreal, creating a uniquely unsettling vision of the universe. To simplify the dense lore for audiences, it relies heavily on internal monologues to explain character thoughts and political machinations. While its treatment of the Bene Gesserit's powers and the Spacing Guild navigators is iconic, it controversially alters the ending, making Paul a messiah who can summon rain on Arrakis, a choice that undermines the novel’s core ecological themes.

Frank Herbert's Dune (2000)Sci-Fi Channel Miniseries


This three-part miniseries was a direct response to the 1984 film’s narrative failings. With a much smaller budget but a six-hour runtime, it prioritized faithfulness to the novel's intricate plot above all else. It meticulously covers the political maneuvering of the Great Houses, the complex role of Princess Irulan as a narrator, and the nuanced motivations of the Fremen. While its production values and special effects are dated, it is lauded by many book purists for being the most comprehensive and accurate adaptation of the source material's story.

Frank Herbert's Children of Dune (2003)Sci-Fi Channel Miniseries


A sequel to the 2000 miniseries, this adaptation combines the second and third books of the saga, Dune Messiah and Children of Dune. It boldly tackles the darkest and most challenging themes of the series: Paul's tragic fall from messiah to tyrant, the dangers of prescience, and the awesome transformation of his son, Leto II, into the proto-sandworm God Emperor. It's a somber, philosophical, and often disturbing exploration of power's corrupting influence and the extreme sacrifices required to save humanity from itself.

Dune: Part One & Part Two (2021-2024)Directed by Denis Villeneuve


Denis Villeneuve's two-part epic succeeds by leveraging modern CGI to convey the brutalist scale and awe-inspiring scope of Herbert's universe. It wisely splits the first book, allowing ample time for world-building and character development. The focus is on a grounded, sensory experience, emphasizing the political realism and the visceral nature of the Fremen's struggle. This adaptation masterfully balances the external spectacle of war with Paul's internal turmoil, presenting his rise not as a heroic destiny, but as a terrifying and reluctant acceptance of a holy war he desperately wants to prevent, fully capturing the novel’s anti-colonial and cautionary undertones.

Dune Messiah (To Be Filmed)Anticipated Third Film


Serving as a tragic epilogue to the first book, Dune Messiah deconstructs the hero's journey. Set twelve years after Paul Atreides's ascension to the Imperial throne, it depicts the horrific consequences of his Fremen jihad, which has killed billions across the galaxy. Paul, now the most powerful emperor in history, is trapped by his own prescience, able to see the future but powerless to change it without causing even greater catastrophe. The story is a tight, paranoid thriller about assassination conspiracies, political betrayal, and Paul's desperate attempt to escape the tyrannical myth he has become.

Gears of War: Chronological order of the games

Chronological Order of the Gears of War Games

The Gears of War universe unfolds across decades of brutal conflict on the planet Sera, beginning long before the cataclysm of Emergence Day and continuing into a second-generation war against evolved, relentless threats.

The timeline charts humanity’s descent into desperation, the rise of new heroes from the ashes of the old, and the ever-present shadow of legacy and inherited trauma.

While the games were not released in narrative order, their internal chronology reveals a structured, painful progression from covert skirmishes to global apocalypse, and finally to a post-war recovery fractured by horrifying mutation.



From E-Day to the Swarm: A Timeline of Conflict


Gears TacticsShortly after E-Day (1 A.E.)


This story follows Gabe Diaz, a brilliant but disillusioned COG mechanic, who is pulled back into the fight to hunt Ukkon, the monstrous Locust geneticist creating the army's most fearsome beasts. Gabe's success establishes him as a tactical genius, but his defiance of COG's brutal "total victory" mindset leads him to abandon the military, setting a precedent of principled rebellion that his daughter, Kait, will later inherit.

Gears of War: JudgmentWeeks after E-Day (1 A.E.)


Centering on the court-martial of Baird and Cole, this story exposes the impossible choices faced by soldiers in the war's chaotic opening days. Accused of using a Lightmass missile to save Halvo Bay, Kilo Squad's testimony reveals a COG leadership more concerned with protocol than survival. It’s a harsh look at military bureaucracy failing in the face of an apocalypse, forcing soldiers to become judges of their own morality.

Gears of War14 years after E-Day (14 A.E.)


After 14 years of a losing war, humanity is broken. Marcus Fenix, imprisoned for abandoning his post to save his father, is reinstated out of sheer desperation. His fatalism is a stark contrast to Dom's enduring hope. Delta Squad’s mission to deploy the Lightmass Bomb is not a strategic masterstroke but a last-ditch gamble, revealing the true scale of the underground Locust civilization and proving that there is no simple, single solution to their extinction.

Gears of War 215 years after E-Day (15 A.E.)


The COG's plan to sink Jacinto, humanity's last bastion, forces a massive assault on the Locust Hollow. Here, the war complicates immensely with the formal introduction of the Lambent—Imulsion-infected Locust locked in a civil war with their pure-blooded kin. This game deepens the lore, hinting that the Locust invasion was not an act of aggression, but a flight from the Lambent threat. This revelation is overshadowed by the intense personal tragedy of Dom's discovery of his tortured wife, Maria, a moment that solidifies the series' theme: even in a planetary war, the deepest wounds are personal.

Gears of War 317 years after E-Day (17 A.E.)


With the COG government shattered, humanity clings to survival aboard naval fleets and in isolated camps. The Lambent pandemic has begun to infect humans, making it the ultimate threat. Marcus must confront the ghost of his father, Adam Fenix, who reveals a weapon that can destroy all Imulsion—and by extension, the Locust and Lambent. The climax is a series of Pyrrhic victories: Dom’s sacrifice saves his friends but breaks their spirit, and Adam’s weapon saves Sera but erases its primary fuel source, creating a new kind of wasteland and leaving a legacy of scientific and moral compromise.

Gears of War 442 years after E-Day (42 A.E.)


Twenty-five years of enforced peace under a totalitarian COG has created a sanitized, sterile world. JD Fenix and his friends live as Outsiders, rejecting this new order. Their rebellion is cut short by the Swarm, a terrifying new enemy that "podbats" humans into monstrous Juvies and Drones. The game is a story of inherited war, as an older, grizzled Marcus is forced to teach a new generation how to fight a terrifyingly familiar enemy, all while the mystery of Kait's connection to them begins to surface.

Gears 5Months after Gears 4 (42 A.E.)


Kait Diaz takes center stage as she seeks answers for her debilitating visions. Her journey uncovers the COG's darkest secret: the Locust were not monsters from the Hollow, but the mutated descendants of Imulsion-infected miners, created in a secret lab as a failed attempt to cure a disease. Queen Myrrah was the original test subject's daughter, and Kait is her direct heir. This reframes the entire saga from a war of extermination to the tragic cycle of a government hiding its sins. Kait's final, devastating choice is not just about a squadmate; it's about deciding whether to embrace her legacy of rage or forge a new path.



The Gears of War timeline progresses linearly but with deepening complexity.

The Swarm is not simply a new enemy; it is the biological and psychological evolution of the Locust threat, a ghost reborn from failed COG science and the lingering genetic will of Queen Myrrah.

The narrative arc masterfully shifts from pure survival to the crushing weight of legacy—exploring what it means to inherit a war, to rebuild broken institutions, and to decide whether true peace is worth the compromises it demands.

Unlike franchises that reboot their timelines, Gears remains committed to a singular, unfolding history.

The trauma of Emergence Day still echoes decades later, as new generations confront the sins of the old and discover their own identities within a world forever defined by combat, memory, and loyalty.

The Lore That Binds the BioShock Universe

BioShock: Multiverse Collapse and the Logic of Utopia


The BioShock franchise is more than a sequence of games.

It is a recursive structure of collapsed timelines, failed ideologies, and splintered identities.

From the Art Deco corridors of Rapture to the floating towers of Columbia, every world is a broken experiment, a paradise built on a flaw destined to shatter it from within.

This article explains how Infinite, BioShock, and BioShock 2 all converge.

Not just in plot, but in their shared structure, philosophy, and examination of cosmic recursion.



1. BioShock Infinite and the Multiverse Frame


Infinite is set in 1912, dropping the player into a city built on the tenets of American Exceptionalism and racial purity.

Booker DeWitt arrives in the flying city of Columbia with a grim purpose: "bring us the girl and wipe away the debt."

This simple goal unravels a quantum knot.

In one reality, he is a guilt-ridden veteran of Wounded Knee, haunted by his actions.

In another, seeking absolution through baptism, he is reborn as the tyrannical prophet Zachary Comstock, Columbia's founder.

The enigmatic Lutece "twins"—versions of the same physicist from different dimensions—guide and observe, having created the quantum technology that allows movement between these timelines.

That very technology fractures the universe, creating tears in reality.

Elizabeth, Booker's daughter, is born in one timeline, stolen by Comstock into another, and raised as Columbia’s messianic "Lamb," her immense power to manipulate these tears a direct result of this dimensional schism.


This is where the fundamental rules of the franchise are defined.

There are constants, and there are variables.

"There's always a lighthouse.

There's always a man.

There's always a city."

Each choice spawns a new reality, another branch on an infinite tree.

Columbia is one such branch.

Rapture, as we discover, is another.



2. The Bridge: From Columbia to Rapture


The final act of Infinite transcends a single narrative, sending a newly omniscient Elizabeth and Booker into a sea of lighthouses, each a door to a parallel world.

They enter Rapture.

This is not a mere easter egg, but definitive proof of their connection.

All these stories are variations of the same essential conflict.

To break the cycle of Comstock, Booker must be drowned at the moment of his potential "birth" at the baptism, a sacrifice that erases the Prophet from all timelines.

This act ends Columbia.

But it leaves other outcomes, including the one that leads to Jack’s arrival in Rapture, fully intact.

The Burial at Sea DLC solidifies this link, showing a guilt-ridden Elizabeth traveling to Rapture to hunt down the last Comstock, inadvertently setting in motion the events of the original BioShock, including the activation of the sleeper agent Jack.



3. Rapture: The Objectivist Dream Becomes a Nightmare


Andrew Ryan built Rapture as an Objectivist utopia, an escape from the "parasites" of government, religion, and regulation.

It was a city where the "Great Chain of Industry" could pull society forward, a place where scientists and artists could act without moral or legal restriction.

That absolute ideology imploded with the discovery of ADAM, a sea slug substance that allowed for genetic rewriting.

ADAM gave birth to Plasmids, but its instability and addictive nature required a constant supply, leading to the horrific creation of Little Sisters—repurposed children who could harvest ADAM from the dead.

This, in turn, necessitated the creation of their protectors: the iconic Big Daddies.

Rapture's societal collapse was not just decay; it was a civil war between Ryan's rigid ideology and the brutal pragmatism of smuggler Frank Fontaine, who disguised himself as "Atlas," the voice of the common man, to seize power.

The free market utopia consumed itself, devolving into a city of gene-warped Splicers and haunted giants, its philosophy collapsing under the weight of its own internal contradictions.



4. BioShock 2: The Aftermath and the Collective


Set ten years after the original game, BioShock 2 explores what happens in the power vacuum left by Ryan and Fontaine.

If Rapture was a failed experiment in radical individualism, its second chapter is a critique of the opposite extreme: radical collectivism.

Dr. Sofia Lamb, a psychiatrist who Ryan once imprisoned, rises to lead the "Rapture Family," a quasi-religious cult built on the principle of the selfless "common good."

She is the philosophical antithesis of Ryan, seeking to create a utopian consciousness by erasing the individual self entirely.

The player, as Subject Delta—a prototype Big Daddy bonded to Lamb's daughter, Eleanor—becomes the ultimate individual, a being driven by a singular, powerful bond that defies Lamb's collective will.

The game asks whether the tyranny of the group is any better than the tyranny of the self, ultimately showing that any ideology taken to its absolute extreme results in monstrous outcomes.



Chronology and Thematic Connections


BioShock InfiniteColumbia, 1912


Establishes the multiverse framework. A man (Booker) enters a city (Columbia) to rescue a girl (Elizabeth) from a tyrant (Comstock). Explores themes of American Exceptionalism, predestination, and quantum mechanics. The ending reveals the "constants and variables" that link all games.

Burial at Sea - Ep. 1Rapture, 1958


A direct continuation of Infinite. Elizabeth travels to Rapture on New Year's Eve 1958, just before the city's civil war erupts. This episode is the narrative bridge, placing a key character from Columbia directly into the world of Rapture and showing how their actions influence its fate.

Burial at Sea - Ep. 2Rapture, 1958-1959


Playing as Elizabeth, this story directly sets up the events of the first BioShock. Her final sacrifice ensures the rescue of the Little Sisters and delivers the "ace in the hole"—the trigger phrase "Would you kindly?"—to Atlas, directly leading to Jack's arrival and role in the original game.

BioShockRapture, 1960


The archetypal story: a man (Jack) enters a city (Rapture) and is manipulated by a would-be savior (Atlas) to overthrow a tyrant (Ryan). Explores Objectivist philosophy and the illusion of free will. Jack is revealed to be Ryan's son and a mind-controlled agent, embodying the theme of "a slave obeys."

BioShock 2Rapture, 1968


An exploration of Rapture's ideological aftermath. A man (Subject Delta) awakens in a ruined city to rescue his "daughter" (Eleanor) from a new tyrant (Sofia Lamb). It serves as a thematic counterpoint, critiquing radical collectivism just as the first game critiqued radical individualism.

Halo: Chronological Order of the Halo Video Games

The Halo franchise, developed by Bungie and later 343 Industries, spans centuries of interstellar conflict, artificial intelligence, and the legacy of ancient alien civilizations. While the games were released in a nonlinear order, the story unfolds across a tightly woven timeline that begins with humanity's first contact with the Covenant and stretches through the Forerunner saga, the Human-Covenant War, and the post-war rise of new threats.

This table presents all mainline Halo games and notable spin-offs in chronological order, aligning events based on in-universe year and narrative continuity  -  from the fall of Reach to the AI-driven revolution that follows the events of Halo 5.

Chronological Order of the Halo Video Games

Title Release Year In-Universe Year Narrative Context
Halo Wars 2009 2531 Set 20 years before Halo: Combat Evolved, the Spirit of Fire engages early Covenant forces and discovers a Forerunner threat.
Halo: Reach 2010 2552 Noble Team defends the doomed planet Reach from a massive Covenant invasion. Ends with the Pillar of Autumn escaping to Halo.
Halo: Combat Evolved 2001 2552 Master Chief and Cortana crash on Installation 04. The Flood is unleashed. The Halo ring is destroyed to prevent galactic extinction.
Halo 2 2004 2552 The Covenant invades Earth. Meanwhile, Arbiter learns the truth about the Halos and the Prophets’ lies. The story ends on a cliffhanger.
Halo 3: ODST 2009 2552 Set during the events of Halo 2, a team of Orbital Drop Shock Troopers uncovers Covenant plans in New Mombasa.
Halo 3 2007 2552 Master Chief, Arbiter, and their allies race to stop the Flood and destroy the Ark. Ends the Human-Covenant War and Chief goes MIA.
Halo: Spartan Assault 2013 Between 2552–2557 Follows Sarah Palmer and Edward Davis as they fight rogue Covenant forces during early Spartan-IV operations.
Halo 4 2012 2557 Master Chief awakens to face the Didact and the Forerunner Prometheans. Cortana begins to break down due to rampancy.
Halo: Spartan Strike 2015 2557 (simulated) A simulated training mission based on real-world events. Ties in loosely to Halo 4's context via ONI records.
Halo 5: Guardians 2015 2558 Blue Team goes rogue to find Cortana, who has embraced the Mantle of Responsibility and threatens galactic control through AI.
Halo Wars 2 2017 2559 The Spirit of Fire awakens near the Ark and battles the Banished, led by Atriox. Events lead directly into Halo Infinite.
Halo Infinite 2021 2560 After a major defeat by the Banished, Master Chief returns to Zeta Halo to fight back. A new AI, "The Weapon", assists in uncovering Cortana’s legacy.

The Halo timeline is dense with myth, betrayal, and technological escalation. From the ancient Forerunner constructs to the AI-fueled crises of the 26th century, each entry builds the epic saga of humanity's fight for survival. Viewed in chronological order, the series offers a clear progression from tactical war stories to existential threats — all through the visor of one iconic supersoldier.

Chronological Order of the Maze Runner Trilogy

Based on the best-selling novels by James Dashner, The Maze Runner trilogy unfolds in a bleak future ravaged by solar flares and the deadly Flare virus. While the films were released in direct sequence, the story itself layers in flashbacks, amnesia, and institutional secrets, making a chronological breakdown valuable for understanding the full arc of Thomas, WCKD, and the rebellion.

This timeline lists the trilogy's events in narrative order, highlighting the stages of memory loss, experimentation, rebellion, and sacrifice as humanity races against extinction.

Chronological Order of the Maze Runner Trilogy

Title Release Year In-Universe Order Narrative Context
The Maze Runner 2014 First Thomas awakens in the Glade with no memory. The Maze, constructed by WCKD, is a trial to study immune teenagers. The group escapes, only to discover the world outside is ruined.
Maze Runner: The Scorch Trials 2015 Second After escaping the Maze, Thomas and the Gladers uncover WCKD’s plans to harvest immune children. They flee into the Scorch, a post-apocalyptic wasteland, and join resistance forces.
Maze Runner: The Death Cure 2018 Third Thomas infiltrates the Last City to rescue Minho and confront WCKD's leader, Ava Paige. Secrets are revealed, including Thomas's role in WCKD’s past. The film ends with major sacrifices as the immunes flee to safety.

Watched chronologically, the trilogy captures the transformation of Thomas from a memory-wiped pawn to a revolutionary leader. It also charts the moral collapse of WCKD, whose utilitarian methods push the boundaries of medical ethics in the face of extinction. While the narrative moves forward linearly, its layers of memory recovery and scientific deception make a timeline breakdown essential for grasping the full arc of betrayal, resilience, and survival.

Chronological Order of the Jurassic Park & Jurassic World Films

The Jurassic Park franchise unfolds across three decades of genetic hubris, park disasters, and the evolution of dinosaur-human conflict. 

While the films were released over a 30-year span, their internal chronology follows a distinct arc - starting with the ill-fated Isla Nublar experiment in the early 1990s and culminating in a world where prehistoric creatures roam freely across the globe.

This list places each film and short in narrative sequence, clarifying the timeline from John Hammond’s dream to the global fallout seen in the Jurassic World era. 

Canonical short films like Battle at Big Rock are included to bridge key narrative gaps between theatrical releases.

Chronological Order of the Jurassic Park & Jurassic World Films

Title Release Year In-Universe Year Narrative Context
Jurassic Park 1993 1993 Hammond brings experts to Isla Nublar to endorse the park. The cloned dinosaurs escape containment after sabotage, leading to the park’s collapse.
The Lost World: Jurassic Park 1997 1997 InGen attempts to capture dinosaurs from Isla Sorna to open a San Diego park. The plan fails catastrophically when a T. rex is released in California.
Jurassic Park III 2001 2001 Grant is tricked into returning to Isla Sorna to help find a lost boy. Introduces new dinosaurs and the more intelligent Spinosaurus.
Jurassic World 2015 2015 The park is reopened under corporate control on Isla Nublar. The hybrid Indominus rex escapes and causes mass destruction. Park is abandoned once again.
Jurassic World: Fallen Kingdom 2018 2018 A volcanic eruption threatens Isla Nublar. Dinosaurs are transported to the mainland for auction. They escape, unleashing prehistoric life into the modern world.
Battle at Big Rock (Short Film) 2019 2020 Set one year after Fallen Kingdom. Dinosaurs encounter a human family at a national park. Establishes the start of post-escape integration into the wild.
Jurassic World: Dominion 2022 2022 Dinosaurs now roam globally, disrupting ecosystems. Biosyn Corporation creates genetically engineered locusts. The original and new casts unite to stop a global catastrophe tied to genetic exploitation.

Viewed chronologically, the Jurassic saga reveals a slow collapse of containment and control. What begins as a billionaire’s dream ends as a cautionary tale of unchecked science. 

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About the author Jimmy Jangles


My name is Jimmy Jangles, the founder of The Astromech. I have always been fascinated by the world of science fiction, especially the Star Wars universe, and I created this website to share my love for it with fellow fans.

At The Astromech, you can expect to find a variety of articles, reviews, and analysis related to science fiction, including books, movies, TV, and games.
From exploring the latest news and theories to discussing the classics, I aim to provide entertaining and informative content for all fans of the genre.

Whether you are a die-hard Star Trek fan or simply curious about the world of science fiction, The Astromech has something for everyone. So, sit back, relax, and join me on this journey through the stars!
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