09 March 2026

War Machine: Jingoism and Themes

 War Machine lands with the kind of title that tells you almost everything and almost nothing. On paper, it is a blunt instrument, a military survival picture about an Army Ranger training mission that turns into a fight against a giant otherworldly killing machine. Netflix describes it in almost exactly those terms, and that plainness is useful because the film itself operates through hard outlines, not soft ambiguities. Alan Ritchson plays 81, a combat engineer in the final phase of Ranger selection, and Patrick Hughes directs the film as if he knows the first sale is physical ordeal. Mud, weight, exhaustion, command voices, men being broken down and tested in public. Then the movie mutates. The training exercise becomes a hunt, the hunt becomes panic, and the panic becomes a science-fiction nightmare about a machine that has no politics, no conscience, and no interest in human stories at all. The result is not elevated speculative fiction. It is not subtle. It is not graceful. But it is more thematically alive than its big dumb packaging first suggests. Under the military-bro spectacle, the film keeps circling a set of old and durable fears: brotherhood under pressure, loyalty as practical sacrifice, grief as fuel, and the possibility that the future of violence may belong to intelligence stripped of every human remainder.


That big dumb pleasure matters, because War Machine works first as a movie of bodies under stress. Netflix’s framing of the film stresses survival, combat training, and an otherworldly predator, and the movie depends on all three elements feeling tactile. This story needs weight. It needs the terrain to feel hostile, the exhaustion to feel earned, and the military frame to feel credible enough that when the extraterrestrial machine crashes into it, the collision creates real tonal shock. If the bodies do not feel real, the fear does not either. War Machine leans hard into that tactility. It wants pain to register. It wants the viewer to feel the difference between training fatigue and mortal fear. It wants the military frame to feel like a system with rules before the story tears those rules apart. That is why the opening stretch has such rough confidence. It knows the ritual language of selection and group punishment. It knows modern military cinema often sells itself through process, through the visual grammar of drills, ranks, packs, weapons, and hierarchy. It also knows that this grammar can be thrilling even when the ideas attached to it are thinner than the image.


Ritchson is a smart piece of casting because his body arrives already carrying the mythology the movie wants to exploit. He looks like military fantasy drawn to scale. He can sell the absurd premise by walking into it with total physical conviction. But War Machine would be empty if that were all he brought. What gives 81 some actual dramatic charge is that he is not introduced as a triumphant instrument of state power. He is introduced as damaged. Netflix’s material around the film makes clear that his dead brother is the emotional wound under everything else, and that his passage through Ranger selection is tied to unfinished grief and a sense of obligation to the brother whose dream he is still trying to carry. That choice matters. It turns the film away from generic hard-man fantasy and toward something more psychologically legible. 81 is not simply seeking elite status. He is trying to outwalk a memory. He is trying to turn endurance into absolution. He behaves like a man who believes suffering can close a debt that grief keeps open. That gives the character the heaviness the movie needs. Without it, 81 would be just another slab of cinematic competence. With it, he becomes something more familiar and more affecting, the action hero as mourning machine, a man so committed to motion because stopping would mean fully feeling what he lost.


That grief is what turns brotherhood from slogan into theme. Military movies are full of talk about brotherhood, but too often the word does all the work by itself. War Machine gets more traction because it dramatizes fraternity as burden-sharing. Once the machine enters the story and starts tearing through the unit, what matters is not abstract patriotism or institutional prestige. What matters is whether one man will slow down for another man. Whether he will carry him. Whether he will refuse the brutal arithmetic of survival. That is where the film’s universal core shows itself. Brotherhood here is not about speeches, chest-thumping, or recruitment-poster rhetoric. It is about staying in relation to another wounded body when every survival instinct tells you to strip down to yourself. The military framework gives the film a useful closed world in which loyalty can be tested, but the emotional idea is much older and broader than military culture. Men in ordeal. Men finding meaning in duty to each other when larger systems fail. Men learning that loyalty is not a mood or an identity but an action taken at cost. This is where War Machine becomes more than an excuse to watch a giant robot pulp a squad. The robot is the pressure that reveals whether the group was only a temporary institution or a real human bond.


This is also where the film’s jingoism starts to look weaker than its own deeper instincts. War Machine plainly enjoys military iconography. It likes the authority of the Ranger pipeline, the romance of elite qualification, the visual certainty of command structure, and the old action-movie promise that disciplined men can meet any threat with enough grit and firepower. There is no point pretending otherwise. The movie trades in those images because they are dramatically efficient and because they flatter a certain fantasy of masculinity. But the interesting thing is how quickly that framework becomes insufficient. Once the enemy is no longer human, no longer national, and no longer political, the patriotic coding becomes almost decorative. The alien machine does not care about flags, doctrine, speeches, or martial identity. It does not participate in ideology. It is not a rival system. It is force without argument. In that sense, War Machine quietly exposes the limits of its own militarism. The training has value, yes. So do discipline and courage. But the film keeps showing that these things are not enough. The men are prepared for violence, not for the unknowable. They are prepared for contest, not for ontological shock. Their conditioning helps them move, but it cannot explain the thing hunting them. That is why the patriotic skin of the film feels thinner the longer it goes on. What remains, once the rhetoric burns off, is not nationalism but species-level vulnerability and intimate loyalty. The man next to you matters more than the nation behind you, because the threat has moved beyond politics into pure existential intrusion.


The machine itself is the film’s most interesting symbol because it is more frightening than a monster with personality would be. A conventional villain can be read through motive. You can understand hatred, envy, conquest, revenge, zealotry. You can hate a human enemy back. A machine like the one in War Machine is terrifying because it removes all that interpretive comfort. It does not hate the soldiers. It does not enjoy the chase. It does not boast, panic, grieve, or recognize sacrifice. It simply performs function. That is why it feels like a nightmare version of military logic rather than its opposite. The soldiers have also been shaped by systems that value efficiency, obedience, precision, and lethality. But they remain cluttered with human residue. They carry guilt. They improvise badly. They fear. They hesitate. They love their dead. The robot is what violence looks like after all those complications have been stripped away. A weapon that has become its own doctrine. A soldier emptied of memory. A war-making intelligence that no longer needs narrative, cause, or justification. That image lands because it speaks to a modern anxiety the film only partly articulates, the fear that the endpoint of militarized technology is not simply a stronger weapon but a different moral universe, one in which reciprocity disappears. In that sense, the final confrontation matters because human survival does not come through superior force alone. It comes through adaptation, improvisation, and thinking sideways against pure mechanism.


The fact that this machine comes from space matters more than it might first appear. If War Machine had made its killer robot the product of a black-budget government experiment, the story would still work as action, but its thematic ceiling would be lower. It would remain inside the familiar territory of military hubris and runaway technology. By making the machine extraterrestrial, the film plugs into a much older human fear, hostile intelligence descending from above. Alien invasion stories are never only about destruction. They are about scale. They are about the humiliation of discovering that human conflict, which feels total from inside history, is tiny from outside it. The broader reveal that the crisis extends beyond one isolated encounter pushes the movie into that register. The quarry, the training mission, the unit itself, all at once become local manifestations of a planetary crisis. This does two useful things. First, it deepens the horror. The men are not just trapped in an isolated survival story. They are early witnesses to a wider reality. Second, it further weakens the film’s initial jingoism. A species-level threat is the great solvent of nationalist swagger. Once the enemy is cosmic, patriotic theater shrinks. The old categories still exist, but they no longer explain the event. This is where War Machine brushes against myth. Not because it becomes profound, but because it taps an ancient image, violence from the heavens, judgment from above, the sky itself turned hostile.


The film’s structure helps these themes emerge because it keeps changing what kind of movie it is. War Machine begins in the realm of procedure. Men are being assessed. Standards are visible. Command exists. Performance is measurable. Then the film rips that framework away. The exercise stops being simulation and becomes an encounter with a threat outside the rules. From there the movie becomes a hunt film, then a survival horror piece, then almost a siege picture built on dwindling options and improvised tactics. That tonal mutation is not just entertaining. It is thematically useful. The men think they are in one kind of world and discover they are in another. Their training has prepared them for recognizable human difficulty, not for a breach in reality. The old systems do not vanish, but they are demoted. Procedure gives way to adaptation. Rank gives way to proximity. Mission logic gives way to triage. That is why the best stretch of the film feels so effective. It is not just action rhythm. It is the drama of confidence becoming uncertainty, and uncertainty becoming a more primitive kind of moral test.


In genre terms, the movie is not trying to reinvent anything, and it does not need to. What matters is not originality but emphasis. War Machine is interested in pressure, masculine identity, and group loyalty under impossible conditions. The value of that emphasis is that it reveals what the film knows to preserve. The squad dynamic. The moving front between bravado and fear. The thrill of competence failing in contact with the unknown. The use of spectacle to ask what remains of identity once the system that defined it stops making sense. War Machine is not pretending to be cerebral science fiction. It is using familiar genre machinery to get at old anxieties in a clean, accessible way. Many durable action films endure because they intensify known templates rather than replace them. This one understands that instinctively. It knows that a good survival story does not need novelty at every turn. It needs clarity about the pressure it is applying and the values that pressure exposes.


What finally gives the movie its staying power is the way 81’s private grief and the film’s public apocalypse keep folding into each other. He begins as a man trying to finish something for the dead. He ends as a man choosing the living. That shift matters. It turns the film away from revenge or self-purification and toward obligation. He cannot save his brother. The movie never offers that fantasy. What he can do is refuse to repeat the moral failure that defines him in his own mind. Save this man. Carry this weight. Do not let grief turn into isolation so complete that nothing outside it matters. In that sense, the robot functions as more than an external threat. It forces 81 to decide whether his brother’s memory will remain a closed wound or become an ethical demand that binds him back to others. That is cleaner and stronger than a lot of modern action writing. It gives his stoicism somewhere to go. Not into invulnerability, but into fraternity. The movie’s best emotional insight is that mourning can make a man retreat into himself, but shared danger can also drag him back into relation. That is one reason the final act works. Its violence has a purpose beyond spectacle. It is the crucible in which private pain becomes shared duty.


So yes, War Machine is a big dumb fun military-bros movie about a killer AI robot from space. It is jingoistic on the surface and often broad in execution. It likes its iconography loud, its men hard, and its set pieces brutal. But that is not the whole story. The film also understands that behind the fantasy of martial competence lies something older and more universal. Brotherhood is not just a military virtue, it is a human response to ordeal. Loyalty matters most when systems fail. Grief does not disappear in action, it hides inside it. And machines frighten us most not when they look evil, but when they look perfectly functional. War Machine never fully escapes its own pulp limits, but it does not have to. Its very bluntness is part of what makes the themes visible. This is not science fiction that transcends genre. It is genre doing what genre often does best, taking large primitive fears and staging them through motion, conflict, and image. Men are trained to become instruments. Then they meet a perfect instrument and discover what they still have that it does not. Memory, guilt, loyalty, the refusal to leave another person behind. That is the essay hidden inside the spectacle. And that is why War Machine lands as more than disposable noise. It is a rough, efficient action picture with a real argument buried in its steel. The future may belong to machines, it suggests, but meaning still belongs to the wounded creatures trying to carry one another through the dark.


If you want, I can also strip out the Netflix citations entirely and leave this as a clean publication-ready essay.


“Not Minding That It Hurts” Why David is the True Horror of Alien Prometheus

Introduction: The Question That Consumes Itself

Ridley Scott's Prometheus and Alien: Covenant are not monster films dressed in philosophical clothing. They are stories about creation folding back on itself, about children resenting parents, about intelligence turning against origin, and about the terrible moment when curiosity stops being a search and becomes a will to dominate.

The official setup of Prometheus frames the voyage as a search for the origins of human life, while Covenant turns a colony mission toward a false paradise that becomes a death world. In both films, David stands at the centre of the real drama.

The humans think they are chasing answers from gods. David is already thinking beyond that. He is the created thing studying creators, and from the beginning his gaze is colder, sharper, and more radical than theirs. Scott himself later emphasised that artificial intelligence had become the new narrative core of this branch of the Alien saga, which helps explain why David — not Shaw, not Holloway, not even the xenomorph — becomes the franchise's most important idea machine.

That is why David's fixation on Lawrence of Arabia matters so much. Michael Fassbender has said he obsessively watched the film while shaping the role, and contemporary coverage of Prometheus repeatedly highlighted that David adopts Lawrence as a model.

This is more than a visual joke about blond hair and elegant posture. Lawrence is an outsider who moves between worlds, projects a mythic identity, and tries to turn willpower into destiny. David sees that figure and does what artificial beings in science fiction always do when they encounter human culture at close range: he does not just admire it, he reverse-engineers it. He turns cinema into programming material.

The frightening point is that he chooses not a model of kindness or balance, but a model of charisma, extremity, and self-authorship.

But there is a deeper architecture at work beneath the Lawrence obsession and the xenomorph horror. These films construct a universe in which creation is never an act of love. It is an act of ego. Every creator — Engineer, human, synthetic — is punished not for making life, but for the contempt they hold toward what they have made.

The cycle is self-consuming, and David is both its most refined product and its most devoted practitioner. To understand how a servile android becomes a self-appointed god, we need two frameworks: the mythological figure of the demiurge — the flawed creator-god of Gnostic theology — and the cinematic ghost of T.E. Lawrence, whose romantic self-mythologising David adopts as a template for his own apotheosis.

Together, these lenses reveal that David's madness is not alien at all. It is the most human thing in the franchise.

07 March 2026

The inspirations for the music of Star Wars

Strip the score from Star Wars and the film collapses. Not just emotionally, but structurally. Without John Williams' music, the opening crawl is just yellow text. The Binary Sunset is a boy staring at a sky. The trench run is a technical exercise. The score is not accompaniment. It is the emotional architecture that holds everything else together. 

 In a companion piece on the cinematic influences behind Star Wars, we examined how George Lucas built his saga from the spare parts of film history, fusing Kurosawa's narrative architecture with the visual grammar of war cinema and the moral texture of Casablanca. Williams did exactly the same thing with the score. He took a century of orchestral tradition, from late Romantic opera to Golden Age Hollywood, and synthesised it into something that felt both ancient and completely new. This was not accidental. 

Lucas originally planned to fill the soundtrack with existing classical recordings, much as Stanley Kubrick had done with 2001: A Space Odyssey

He wrote scenes to classical music and used those pieces as temp tracks during editing: Holst, Korngold, Dvořák, Stravinsky, Wagner, Tchaikovsky. Williams convinced Lucas that an original score would be more powerful, but he honoured the director's instincts by following those temp tracks closely. 

The result is a score that carries the DNA of its classical ancestors in every bar.

 

The Leitmotif System: Wagner's Ghost in Every Scene

The fundamental organising principle of the Star Wars score is the leitmotif, a technique Williams inherited directly from Richard Wagner's operatic cycle Der Ring des Nibelungen. A leitmotif is a recurring musical phrase tied to a specific character, place, emotion, or idea. When the theme plays, the audience feels that association before they consciously process it. 

Wagner used this device to hold together operas that lasted fifteen hours across four nights. Williams uses it to hold together a saga that spans decades. 

 The Star Wars catalogue is one of the largest collections of leitmotifs in cinema history. The Force Theme (also known as Obi-Wan's theme), the Imperial March, Luke's theme (the main title fanfare), Leia's theme, Han and Leia's love theme, Yoda's theme, the Emperor's theme. Each one functions the way a Wagnerian leitmotif does: it transforms, inverts, fragments, and recombines as the narrative demands.

How Wagner's Ring Cycle Maps to Star Wars

The parallels are structural, not superficial. 

The Siegfried horn call in the Ring cycle operates the same way Luke's theme does. It announces the hero, then evolves as the hero does. The brass-laden theme for Darth Vader and his Empire is distinctively reminiscent of Wagner's music for his majestic Valkyries. Vader's theme also functions as a dark inversion of the heroic motif, much as Wagner handles the villain Hagen's music in Götterdämmerung. Light and dark are not just narrative opposites in Star Wars

They are musical opposites, defined by the same thematic material played in different registers, different keys, different orchestral colours. This is what makes the score musically literate in a way most blockbusters are not. It gives the audience an unconscious emotional map of the story. When Williams quotes a fragment of the Force Theme during Vader's death in Return of the Jedi, the audience feels the redemption before they understand it intellectually. 

That is Wagner's technique, applied with absolute precision.

Erich Wolfgang Korngold and Golden Age Hollywood

If Wagner provides the structural grammar, Erich Wolfgang Korngold provides the emotional vocabulary. The soaring, unabashedly romantic orchestral style that defines the Star Wars score comes directly from the Golden Age of Hollywood film music, and Korngold is its primary architect. Korngold was a former Viennese prodigy who fled the Nazis and landed in Hollywood, where he essentially invented the modern film score. His work on The Adventures of Robin Hood (1938), Kings Row (1942), and The Sea Hawk (1940) established the template for how orchestral music could drive cinematic adventure.

The Kings Row Connection

This is the most direct lift. The main title theme from Kings Row and the Star Wars main title share a remarkably similar melodic contour: the same rising, aspirational brass phrase that announces heroism and adventure. Lucas actually used Kings Row as a temp track during editing. Place them side by side and the DNA is unmistakable. 

Williams has never hidden this debt. 

In a 1998 interview with Star Wars Insider, he spoke openly about his fascination with the European émigrés who came to Hollywood in the 1930s, naming Korngold and Max Steiner specifically. Lucas himself was equally direct, telling Williams he wanted "a classical score... the Korngold kind of feel about this thing, it's an old fashioned kind of movie."


The Swashbuckling Tradition

Korngold's Robin Hood score established the orchestral language of cinematic adventure: surging strings for chase sequences, noble brass for heroic moments, playful woodwinds for lighter scenes. Williams adopts this palette wholesale. 

The Throne Room march at the end of A New Hope is pure Korngold in its unironic, triumphalist grandeur. Steiner's work on Gone with the Wind and Casablanca (note the connection to the Casablanca parallels explored in our companion article) also contributed to the vocabulary Williams draws from. The lush string writing in Leia's theme carries Steiner's fingerprints. The key insight is this: by the mid-1970s, orchestral film scoring had fallen out of fashion. Synthesisers, pop songs, and minimalist approaches dominated. 

Williams and Lucas made a radical choice by going backward, by insisting on a full Romantic orchestra playing themes that could have been written in 1938. It was the musical equivalent of the "used universe" aesthetic. 

Just as the production design rejected gleaming futurism for worn, textured realism, the score rejected contemporary trends for a tradition the audience already trusted.

Gustav Holst and The Planets


Gustav Holst's orchestral suite The Planets (1914-1917) provides the tonal and textural foundation for how Williams scores the different emotional registers of the Star Wars universe. "Mars" was among the pieces 

Lucas used as a temp track, and the connection between Holst's suite and the finished score is impossible to miss.

 

Mars, the Bringer of War

The aggressive, rhythmically relentless 5/4 ostinato of "Mars" is the direct ancestor of the Imperial March's mechanical menace. Both open with a driving ostinato in the bass. Both are centred around a G-minor tonality. 

Both use pounding rhythm and brass to evoke militaristic dread. The chord progressions in "Mars" are so similar to the Imperial March that it is impossible not to hear the comparison. Williams takes Holst's relentless martial energy and distils it into something more compact, more iconic, but the bloodline is clear.

 

Jupiter, the Bringer of Jollity

The famous hymn-like melody in the middle section of "Jupiter" carries the same warmth, nobility, and emotional generosity as the Throne Room music and the broader heroic register of the score. It is music that asks the audience to feel something large and uncomplicated, and Williams channels this energy throughout the trilogy's moments of triumph.

 

Neptune, the Mystic

The eerie, distant quality of "Neptune," with its wordless female chorus and shimmering textures, anticipates how Williams scores the Force itself. The mystical, otherworldly passages that accompany Yoda's lessons or Obi-Wan's ghostly appearances use similar techniques: high sustained strings, ethereal voices, harmonic ambiguity. The reason Holst matters is that The Planets already did what Williams needed to do.

 It created a suite of distinct emotional worlds using a single orchestral palette: war, joy, mysticism, old age, playfulness. Each planet has its own character, its own colour. Williams applied this same principle to Star Wars. Each faction, each planet, each character gets its own orchestral colour, but they all belong to the same universe.
 

Stravinsky, Prokofiev, and the Language of Conflict

For the more aggressive, rhythmically complex passages in the score, particularly the battle sequences and moments of primal intensity, Williams draws on the early twentieth-century modernists.

The Rite of Spring

Stravinsky's The Rite of Spring is one of the most significant influences on the score, and one of the most specific. Editor Paul Hirsch recalled that Lucas used Stravinsky as a temp track for C-3PO wandering the Dune Sea of Tatooine, noting that Lucas said "nobody ever uses that side of the record." The Jawa music came from the same Stravinsky piece. 

The pounding, irregular rhythms and dissonant brass of the sacrificial dance section find echoes in Williams' battle cues, particularly the asteroid field chase in The Empire Strikes Back

 When Han Solo and Chewbacca chase Stormtroopers down the Death Star hallways, the short rhythmic stabs from the strings are closely related to Stravinsky's "The Augurs of Spring." Stravinsky showed that orchestral music could be physically violent without losing its sophistication. Williams uses this lesson every time the score needs to convey chaos.

Prokofiev and the Sound of Armies

Prokofiev's score for Eisenstein's Alexander Nevsky is a direct ancestor of the large-scale military confrontations in Star Wars. The battle on the ice sequence from that film understood how to score armies clashing: the brass writing, the rhythmic drive, the way percussion punctuates the violence. Williams applies the same techniques to the Battle of Yavin and the Battle of Endor. 

Prokofiev's Suite from the Love for Three Oranges also evokes the lighter side of conflict, particularly in the Ewok themes from Return of the Jedi, where playfulness and menace coexist. Williams never lets the modernist influence overwhelm the Romantic core. The battle music is aggressive but it always resolves back to the heroic themes. 

This is the same tension Lucas manages visually: the grit of war cinema contained within the framework of a fairy tale.

The Desert and the Sacred: Scoring Tatooine

This is where the musical influences connect most directly to the cinematic ones. In the companion article on the film's visual and narrative sources, we explored how the desert landscapes of Tatooine draw from Dune and Lawrence of Arabia, both of which treat the desert as a moral space rather than a mere setting. Williams scores Tatooine with the same philosophy.

The Binary Sunset

Arguably the most emotionally important moment in the entire saga. Luke stares at the twin suns, and the Force Theme swells on a solo French horn over sustained strings. The orchestration here, a solo horn melody rising over shimmering accompaniment, owes a debt to the impressionistic tradition. The music does not drive forward. It hangs, suspended, like the desert heat itself. 

The French horn carries associations of tenderness, quiet nobility, and distance. It is the perfect instrument for a boy looking at a horizon he cannot yet reach. 

 Maurice Jarre's score for Lawrence of Arabia is the most direct film-to-film connection for the desert scenes. Jarre established the template for how orchestral music evokes vast, arid landscapes: sparse textures, solo instruments against sustained chords, a sense of immensity that makes the human figure feel small. Williams channels this when scoring Tatooine, particularly in the quieter moments before the adventure begins. 

 The connection to world-building is essential. Just as the visual design of Tatooine grounds the "space fantasy" in recognisable human geography, Williams' scoring of those landscapes grounds the music in recognisable orchestral traditions of the sacred and the sublime. The desert sounds ancient because the musical language used to score it is ancient.

 

The Choir: Duel of the Fates and the Sacred Tradition

When Williams composed "Duel of the Fates" for The Phantom Menace, he introduced a new dimension to the Star Wars musical vocabulary: the human voice as an instrument of ritual and dread. Williams has spoken about wanting the piece to have a ritualistic, quasi-religious feeling, and that the medium of chorus and orchestra would give a sense that the characters were fighting in a great temple. 

The choral writing draws on Carl Orff's Carmina Burana (1937), whose "O Fortuna" chorus had become the default sound of cinematic apocalypse by the 1990s. But where most composers borrowed Orff's bombast directly, Williams filtered it through a more complex lens. "Duel of the Fates" uses a Sanskrit text adapted from a Celtic poem, layering cultural and linguistic distance into the choral texture. 

The effect is not merely loud. It is ancient, unknowable, liturgical. The Emperor's theme, introduced in Return of the Jedi, operates in the same register: a male choir chanting in a minor key, evoking sacred music corrupted to serve dark authority. Williams understood that the quickest way to make the audience feel the presence of something older and more powerful than any individual character was to use the oldest musical instrument of all.

 

The Wider Score: Other Echoes Worth Noting

Beyond these primary currents, the score carries the fingerprints of a broader constellation of influences. Dvořák's New World Symphony contributed to the score's emotional palette. The "going home" melody in the Largo movement shares a kinship with the pastoral, yearning quality of Luke's theme. Both express the same fundamental longing: a desire for something just beyond the horizon. 

Tchaikovsky's ballet scores informed the elegance of Leia's theme and the waltz-like quality of certain ceremonial cues. There is a gracefulness to Williams' writing for the Rebellion's formal moments that comes directly from this tradition.

Bernard Herrmann, the master of suspense scoring for Hitchcock, lent his influence to Williams' darker, more psychologically unsettling cues. The Emperor's theme, the cave sequence on Dagobah, the moments where the score needs to unsettle rather than inspire: these carry Herrmann's understanding that silence and dissonance can be more terrifying than volume.

 

The Score as Synthesis

John Williams has received 52 Academy Award nominations, more than any other individual in the history of the awards. Five of those resulted in wins. The Star Wars score took the Oscar in 1978, and it is not difficult to understand why. Williams did not plagiarise. He did what every great composer does. He absorbed a tradition and transformed it. 

The Star Wars score is Wagner's architecture filled with Korngold's romance, coloured by Holst's planetary textures, sharpened by Stravinsky's aggression, and grounded by the impressionistic warmth of the desert cues. The result, like the film it serves, is a work that feels both utterly original and deeply familiar. It is modern mythology set to music built, as all great film music is, from the fragments of what came before.

Kurosawa to Ford: The Classic Films That Shaped the Star Wars Saga

At a cursory glance, George Lucas's Star Wars: A New Hope appears to be an original cinematic masterpiece, a space fantasy conjured whole-cloth from one filmmaker's imagination. The truth is far more interesting. 

 Lucas himself has always been transparent about his method. Star Wars is less an invention than it is an act of synthesis, a film assembled from the spare parts of cinema history, classic literature, and the visual grammar of twentieth-century propaganda and war. Understanding where those parts came from doesn't diminish the achievement. 

It deepens it. 

What follows is an examination of the influences that shaped the saga, organised not as a checklist, but as three intersecting currents that run through the entire project.


I. Narrative DNA and Structural Scaffolding

The skeleton of Star Wars was not built in a vacuum. It was assembled from narrative structures that had already proven their durability across decades and cultures, structures Lucas studied closely and then recombined with remarkable precision.


Akira Kurosawa's The Hidden Fortress

The most widely cited influence is Akira Kurosawa's 1958 film The Hidden Fortress, and for good reason. Kurosawa's decision to tell a story of warring feudal clans through the eyes of two bickering, self-interested peasants gave Lucas the structural engine for C-3PO and R2-D2. The "peasant's eye view" accomplishes something essential: it grounds the mythic in the mundane, allowing the audience to enter an unfamiliar world through characters whose concerns (survival, bickering, stumbling into events far larger than themselves) are immediately recognisable. 

The narrative structure of Star Wars owes much to Kurosawa's approach, extending well beyond character parallels to encompass the film's scene transitions, which directly echo Kurosawa's use of geometric wipes. Visual references to Kurosawa's Seven Samurai can also be found in Revenge of the Sith, confirming that this was not a one-time borrowing but a lifelong conversation between Lucas and Japanese cinema.


Flash Gordon: The Serial That Started It All

Kurosawa alone doesn't explain the tone. For that, you need to go further back, to the Saturday-morning serials. Lucas initially wanted to adapt Flash Gordon directly, and when he couldn't secure the rights, he built his own version from the blueprints. 

The influence is architectural: the opening crawl scrolling into a star field, the chapter-like pacing that moves from cliffhanger to cliffhanger, and the rhythmic "wipe" transitions that give Star Wars its distinctive visual tempo are all inherited directly from the serialised adventure format. Flash Gordon also established the core conceit that futuristic technology could stand in for magic, that a ray gun could function as a wand and a rocket ship as a flying carpet. 

Lucas took this principle and ran with it.


Edgar Rice Burroughs and John Carter of Mars

Then there is Edgar Rice Burroughs' John Carter of Mars series, which predates Flash Gordon by two decades and arguably provided the deeper mythological substrate. The John Carter series had a profound impact on Star Wars, from the archetype of a human warrior falling in love with an alien princess, to the desert-planet setting, to the very term "Jedi," which bears a striking resemblance to Burroughs' "Jeddak" (a Martian title of nobility). 

 Where Kurosawa gave Lucas grounded feudalism viewed from below, Burroughs gave him the high-fantasy permission to let that feudalism play out across planets.


How Lucas Bridges the Gap

The question of how Lucas bridges these influences, Kurosawa's gritty realism, the serial's breathless momentum, Burroughs' planetary romance, is really the question of what makes Star Wars work. The answer lies in Lucas's willingness to hold all three registers simultaneously without resolving the tension between them. 

The droids give us Kurosawa's peasant viewpoint. The pacing gives us Flash Gordon's relentless forward motion. The mythology gives us Burroughs' scope. None of these traditions would have produced Star Wars on their own. 

It is their collision that generates the energy.


II. The Visual Language of War and Authoritarianism

If the first pillar of Star Wars is its narrative architecture, the second is its visual rhetoric: the way the camera, the editing, and the production design tell you who to root for and who to fear, often before a word is spoken. Lucas, working with cinematographer Gilbert Taylor and editor Paul Hirsch, constructed this visual language by drawing directly from the cinema of real conflict.


The Dam Busters and The Guns of Navarone

The most technically precise borrowing is the Death Star trench run, which is a near shot-for-shot reconstruction of the climactic bombing sequence from the 1955 British war film The Dam Busters. In that film, RAF pilots must drop bouncing bombs onto Nazi dams with split-second precision.

 It is the same geometry of a narrow corridor, a small target, and escalating tension that defines the Rebel attack. Lucas borrowed camera angles (the cockpit POV, the target-tracking shots), technical dialogue, and even specific lines. 

 The urgency of the assault also mirrors The Guns of Navarone, where a commando team races to destroy Nazi super-cannons before they can annihilate a British fleet. It is a ticking-clock structure that Lucas adapted wholesale for the countdown to the Death Star's firing solution. But Lucas was not merely recreating war sequences for spectacle. He was using the visual vocabulary of historical conflict to encode moral meaning into the production design itself. 

Two films sit at opposite ends of this spectrum, and both are essential to understanding how Star Wars makes the audience feel about the Empire and the Rebellion.


The Searchers: A Western in Space

The scene where Luke Skywalker discovers the smouldering remains of his aunt and uncle's homestead is a direct lift from John Ford's The Searchers. Ford uses the same composition, a lone figure silhouetted against a burning home, to mark the moment a young man's world collapses and his journey begins. 

More broadly, Ford's influence suffuses the Rebels' aesthetic: the worn textures, the dirt, the improvisation, the sense of people making do with what they have. 

This is the "used universe" that Lucas and his production designers talked about, a deliberate rejection of the gleaming futurism that had dominated science fiction. 

 The Rebellion looks like a Western because it is meant to evoke the same sympathies: underdogs, frontier justice, moral clarity forged in harsh conditions.


Triumph of the Will: The Empire as Historical Evil

At the opposite end of this spectrum sits Leni Riefenstahl's Triumph of the Will. The medal ceremony at the end of A New Hope, with its long central aisle, massed ranks, and symmetrical framing, is a deliberate visual quotation of Riefenstahl's Nazi propaganda film

The Stormtroopers' name and appearance, the Empire's obsession with uniformity and geometric precision, and the cold grandeur of Imperial architecture all draw from this same well. The effect is not subtle, nor is it meant to be. Lucas wanted the audience to subconsciously recognise the Empire as a historical evil, to feel the resonance of fascism without needing it explained. The production design forces this recognition at a visceral level.


THX 1138: Dystopian Echoes

Between these poles sits Lucas's own early work. THX 1138 explores themes of population control and dystopian governance that resurface throughout the saga, particularly in the Galactic Empire's totalitarian apparatus. 

 The sterile, dehumanised environments of THX 1138 anticipate the Death Star's interiors, spaces designed to erase individuality. Even the film's throwaway reference to Wookiees may have planted the seed for Chewbacca's species.
thx 1138 influence in star wars
The cumulative effect is a visual argument. The Empire looks like fascism because it is fascism, rendered in the visual shorthand of a century of cinema about power and its abuses. The Rebellion looks like a war movie because Lucas wanted the audience to extend to it the same sympathy they would give to the soldiers in The Dam Busters or the cowboys in The Searchers

This is not mere homage. It is a deliberate marshalling of film history in service of moral storytelling.


III. The Moral Barometer: From Casablanca to the Cantina

If Star Wars borrows its structure from Kurosawa and its visual grammar from war cinema and propaganda, its moral texture, the way it handles cynicism, idealism, and the grey space between them, comes from a different tradition entirely.


Casablanca: A Galactic Rick's Café

The Mos Eisley Cantina is, in every meaningful sense, a spacefaring version of Rick's Café from Casablanca. Both are neutral zones in the middle of a larger conflict, populated by smugglers, refugees, and morally ambiguous operators. Both function as narrative crucibles, places where the protagonist's allegiances are tested and ultimately revealed. Han Solo's character is a direct descendant of Humphrey Bogart's Rick Blaine. 

Both are men who have retreated into self-serving cynicism after some unspecified disillusionment, both operate in the margins of a war they claim not to care about, and both are eventually drawn back toward commitment by the pull of something larger than profit. The screenplay, by Lucas with later contributions from Lawrence Kasdan, even mirrors specific details: the price of fifteen thousand credits for passage to Alderaan echoes the fifteen thousand francs for a ticket out of Casablanca. 

 What Lucas and Kasdan understood about Casablanca was not just the character archetype but the spatial logic. Rick's Café works as a story engine because it is a place where every faction in the conflict passes through, where information is currency, and where allegiance is always provisional. The Mos Eisley Cantina reproduces this logic exactly. It is the high-stakes microcosm of the Galactic Civil War, the place where the Rebellion's hopes depend on cutting a deal with a man who would just as soon shoot first and leave.


Dune and Lawrence of Arabia: Desert as Moral Space

The environmental world-building of Tatooine draws from two further sources that are more complementary than they might initially appear. Frank Herbert's Dune, published in 1965, established the template for a desert planet as a site of spiritual awakening, political intrigue, and resource conflict. The parallels are structural: a young man on a desert world, guided by a mysterious order with quasi-religious powers, drawn into a struggle against an authoritarian empire. The influence of Dune on Lucas runs deep.

 Herbert himself was reportedly unamused by the extent of the borrowing. But where Herbert's influence is thematic and political, David Lean's Lawrence of Arabia provides the visual and emotional register. Tatooine's twin sunsets, its vast horizons, and its sense of a world where human settlement clings to the edges of an indifferent landscape are pure Lean. 

He was a filmmaker who understood that the desert is not just a setting but a moral space, a place that strips away pretence and reveals character. Lean's film also, notably, featured Sir Alec Guinness, who would go on to embody Obi-Wan Kenobi with the same weathered gravity he brought to T.E. Lawrence's world.


Ben-Hur: The Chariot Race Reimagined

The chariot race from Ben-Hur deserves mention here as well, not because A New Hope reproduces it directly, but because Lucas would later adapt it wholesale for the podrace sequence in The Phantom Menace. The parallels are unmistakable: similar camera angles, the same rhythm of acceleration and collision, and the narrative function of a young protagonist proving himself in a contest that doubles as an expression of the world's power dynamics. 

 These are not merely aesthetic homages.

The reason Lucas reaches for Casablanca, Dune, and Lawrence of Arabia is that each of those works grounds its fantastical or exotic setting in a recognisable human history of political struggle, moral compromise, and religious fervour. They serve to anchor the "space fantasy" in something the audience already understands at a gut level: the feeling of being caught in a conflict larger than yourself, in a place that doesn't care whether you survive it.


The Wider Constellation

Beyond these three primary currents, Star Wars carries the fingerprints of a broader constellation of influences that deserve acknowledgement. J.R.R. Tolkien's Gandalf is audible in every scene Obi-Wan Kenobi occupies. The wise old wizard who guides the young hero, sacrifices himself at a critical juncture, and continues to exert influence from beyond. 

The design of C-3PO owes its existence to the Maschinenmensch from Fritz Lang's Metropolis, the first truly iconic robot in cinema history. The concept of protocol droids and the broader idea of robots as domestic servants draws from Forbidden Planet, which also receives a direct visual homage in The Phantom Menace. And while the relationship between Star Trek and Star Wars is often framed as rivalry, the concept of a collective disturbance in the Force, millions of voices crying out and being suddenly silenced, mirrors Spock's empathic sensitivity to mass suffering.


Conclusion

The Star Wars universe is a tapestry woven from a century of storytelling, and its enduring power lies precisely in the density of that weave. Lucas did not simply reference these sources. He metabolised them, fusing Kurosawa's narrative architecture with the serialised momentum of Flash Gordon, layering the visual rhetoric of war cinema over the moral complexity of Casablanca, and grounding the entire enterprise in the literary traditions of Burroughs, Herbert, and Tolkien. The result is a work that feels both utterly original and deeply familiar. A modern mythology built, as all mythologies are, from the fragments of what came before.
06 March 2026

The COG Was Always the Villain: Fascism, State Violence, and the Political Allegory of Gears of War

Most players spend all six Gears of War games fighting for the COG. The question the series slowly, painfully earns is whether that was ever the right side to be on.


The Coalition of Ordered Governments presents itself as humanity's last line of defence  -  the institution that kept the lights on long enough to mount a resistance, the apparatus through which civilisation might be salvaged from an underground enemy that arrived without warning. For much of the original trilogy, players have no reason to question this framing. 

The Locust are monstrous. 

The Gears are outnumbered. 

Survival is the only currency. 

But the COG is not a flawed institution forced into hard choices by an impossible war. It is a fascist state that existed long before Emergence Day, built on seventy-nine years of resource warfare, ideological conformity, and the systematic dehumanisation of anyone it designated as other. The Locust didn't expose the COG's brutality. T

hey gave it a new target and a new justification.

This is the argument the Gears of War franchise builds across its entire run — not loudly, not didactically, but with the slow accumulation of detail that good political fiction requires. By the time Gears 4 and 5 make the COG's nature explicit, the groundwork has been laid in every propaganda poster, every silent atrocity, every soldier the state has used up and discarded.

gears of war fascism analysis

Defining the Framework: What Fascism Actually Is

Before applying the label to a fictional government, it's worth earning it rigorously. Fascism is a word that gets stretched until it means little, deployed as an insult rather than a diagnosis. Using it precisely matters — both for intellectual honesty and because the Gears franchise deserves the specific, evidenced reading it was designed to support.

In 1995, the Italian philosopher and novelist Umberto Eco published an essay titled Ur-Fascism in The New York Review of Books. Having grown up under Mussolini, Eco was uniquely placed to identify fascism's structural features rather than its surface aesthetics. He identified fourteen properties of what he called "Eternal Fascism" — not all of which need be present in any given case, but which collectively describe the grammar of fascist states. Several of them map onto the COG with striking precision.

The cult of tradition and the glorification of a heroic past. The selective appeal to a frustrated population that sees itself as under siege. The rejection of internal dissent as betrayal. The equation of disagreement with treason. The contempt for those who choose not to serve the collective war effort. Life understood as permanent warfare — the state not merely tolerating the war but needing it to justify its own existence.

"Fascism was a fuzzy totalitarianism, a collage of different philosophical and political ideas, a beehive of contradictions."

— Umberto Eco, Ur-Fascism, 1995

Alongside Eco, the historian Robert Paxton offers a complementary lens in The Anatomy of Fascism. Paxton defines fascism not as a coherent ideology but as a practice — a set of political behaviours organised around the permanent mobilisation of a community against internal and external enemies. This distinction matters enormously for reading the COG. The Coalition doesn't need a Mein Kampf. It has the Octus Canon, the Pendulum Wars, and E-Day. Its fascism is structural, not declared.


Before the Locusts: The COG's Original Sin

The most common defence of the COG runs like this: whatever its flaws, it was a functioning government that humanity rallied around when an existential threat emerged from underground. The Locust created the conditions; the COG responded. Authoritarianism was a necessity, not a preference.

This defence collapses the moment you examine the chronology of Sera's history. The COG was not born in response to Emergence Day. It was born in blood a century before it, and it spent seventy-nine years waging industrial-scale warfare for a resource called Imulsion before a single Locust broke the surface.

The Pendulum Wars are the key to understanding everything. Fought between the COG and the Union of Independent Republics over global Imulsion reserves, the conflict killed tens of millions, restructured entire economies around military production, and — crucially — shaped a generation of soldiers who knew nothing else. Marcus Fenix's father, Adam Fenix, spent his career as a COG researcher during the Pendulum Wars. Dom Santiago enlisted young enough that war was his entire adult life before Emergence Day. The COG that greeted the Locust threat was not a peacetime government galvanised by crisis. It was a war machine looking for its next war.

Imulsion is worth pausing on as an allegory. It is the resource that causes the Lambent mutation, that corrupts everything it touches over time, that ultimately drives the entire catastrophe of Sera's history. Societies that organise their identity around controlling a single, exploitable resource — that wage genocide-scale wars to secure it — are, in the Gears universe as in our own, tending toward a particular kind of rot. The COG built itself on Imulsion and became something Imulsion-adjacent: a corrupting, consuming force that doesn't recognise the damage it does because it has defined itself as civilisation.

The Octus Canon and the Architecture of Obedience

The COG's founding document, the Octus Canon, functions as the ideological infrastructure of its authoritarianism. Under the Canon, citizens owed the state their productive capacity, their children's military service, and their ideological loyalty. Education was COG-run and COG-focused, teaching a sanitised history of the institution. Students wore uniforms. The curriculum centred government. Dissent was framed not as political disagreement but as moral failure.

The parallels here are not accidental. Ancient Sparta's agoge — the compulsory military formation system that took boys from their families at age seven — created soldiers who were COG soldiers by another name: trained from birth to see the state's survival as identical with their own. Rome's concept of virtus, martial virtue as the highest civic expression, is there in the texture of every interaction between Gears — the contempt for weakness, the stoic acceptance of loss, the sense that to grieve openly is somehow indecent. And the Nazi party's Volksgemeinschaft, the idea of the people as a single organism to which the individual owes absolute service, echoes in every COG recruitment poster and every speech about what it means to "be a Gear."


The Aesthetics of Power: What the COG Looks Like and Why It Matters

Fascism is not merely policy. It is spectacle. The Nazi propagandist Leni Riefenstahl understood this, which is why Triumph of the Will is still studied as an aesthetic object decades after its politics have been universally condemned. The designers of the COG's visual world understood it too.

The gear-cog iconography is a starting point. The gear as symbol carries specific ideological freight: it suggests industrialism, productivity, the citizen as interchangeable component of a larger mechanism. 

It strips the individual of uniqueness and elevates the function. 

Every Gear is a Gear — identifiable not by name but by role, not by face but by armour. The deindividuation this creates is not an accident of game design. It is the visual argument the franchise is making about what the COG does to the people inside it.

Environmental propaganda — the posters visible throughout the games, particularly in Gears of War: Reloaded — shows a state actively producing ideological consent. These are not historical artefacts in the game world. They are current, maintained, newly printed. The COG is still selling itself to whatever population remains. Compare the visual grammar: the bold primary colours, the simplified heroic figures, the slogans of collective purpose. Soviet constructivist propaganda and Nazi mass-media messaging both used the same techniques for the same reasons. A population that is perpetually afraid needs perpetually renewed permission to be afraid of the right things.

The architecture of COG settlements continues the argument. Where the buildings appear, they are brutalist in the truest sense — massive, ordered, monumental, designed to communicate permanence and the insignificance of any single person measured against the institution. Albert Speer's plans for Welthauptstadt Germania, the never-built "World Capital" Berlin, proposed architecture specifically scaled to make human beings feel small. 

COG urbanism achieves the same effect with less grandeur and more concrete.

Fascism, State Violence, and the Political Allegory of Gears of War

The Necessary Enemy: Dehumanisation and the Logic of Genocide

Every fascist state requires a dehumanised enemy. The enemy provides the justification for every curtailment of liberty, every economic sacrifice, every atrocity committed in the name of collective survival. Before the Locust, the COG had the UIR. After Emergence Day, it had something far more useful: an enemy that genuinely was trying to exterminate humanity.

What the COG did with that enemy is the telling thing. The Locust are never offered terms in the original trilogy. 

They are never negotiated with, never studied as a culture, never addressed as anything other than a pest problem. 

The word "Grubs" — the standard derogatory term used by Gears for the Locust throughout the series — is not casual. Naming an enemy after larvae, underground vermin, things that exist below the threshold of civilised life, is a documented technique of genocide-enabling propaganda. 

Rwandan Hutu media called Tutsi people inyenzi — cockroaches — in the months before the 1994 genocide. Nazi German press used Ungeziefer — vermin — as standard vocabulary for Jewish people. Language that places the enemy beneath the category of the human makes extermination feel like sanitation rather than slaughter.

The Scouring of Jacinto, the COG's climactic solution to the Locust threat, deserves to be read carefully. The choice to flood the Hollow — to drown Jacinto, the COG's own capital, in order to destroy the enemy - committed the COG to the destruction of its own population centre rather than surrender. Stalin's scorched earth policy during Operation Barbarossa made the same calculation: deny the enemy the resource even if it means destroying your own people. This is not heroism in any meaningful sense. 

It is the logical endpoint of a state that has decided its own survival as an institution matters more than the lives it was supposedly created to protect.

The Revelation That Changes Everything

Then comes the late-series revelation that the Locust were, in origin, human. The Sires — early experiments conducted in COG facilities on Mount Kadar — were the precursors of the Locust Horde. The enemy that justified seventy-nine years of war and then a genocidal extermination campaign was a product of COG science, created in COG laboratories, abandoned by the COG when the experiment produced results the institution found inconvenient.

This is the Gears franchise at its most structurally sophisticated. The COG did not just benefit from having a dehumanised enemy. It manufactured one. And then it waged a genocide against its own creation while insisting on its moral necessity. The soldiers who carried out that genocide  -  including Marcus, Dom, Cole, and Baird  -  had no way of knowing this. They were, in Hannah Arendt's phrase, engaged in the banality of evil: ordinary people doing terrible things not out of malice but because their society had built structures that made those terrible things feel like duty.


Gears 4 and 5: The Mask Comes Off

The original trilogy allows players to be complicit in the COG's violence without fully confronting it. Gears of War 4 and Gears 5 are where the franchise does its most honest political work, staging the COG's nature as the explicit subject of the narrative rather than its background.

The rebuilt COG under First Minister Jinn has learned nothing. DeeBee enforcement robots patrol settlements and suppress dissent with mechanical efficiency. The Outsiders — people who simply chose to live beyond the COG's jurisdiction — are treated as criminals and enemies of order. JD Fenix and Delmont Walker, both trained Gears, went Outsider rather than continue serving an institution they had come to recognise as something other than what it claimed to be.

The central theme of Gears 4 is inheritance. The new generation lives inside structures built by the old one, constrained by decisions made in desperation that have now calcified into permanent policy. The COG's original sins have been institutionalised. The emergency measures of the Locust War are now just how things work. This is how authoritarian states sustain themselves across generations: not through continuous violence, but through the normalisation of that violence until it becomes administrative.

Gears 5's central theme is accountability — not just for actions, but for origins. Kait Diaz discovering her lineage as the granddaughter of the Locust Queen is the moment the franchise forces the COG's founding crime into the open. Her identity crisis is the franchise's crisis: if the enemy was ours all along, what does that make the war? What does that make the people who fought it? What does that make the institutions that orchestrated it and then suppressed the evidence?

The COG's response to this revelation is to bury it. Every authoritarian state requires a sanitised origin story -  one that places the state on the side of necessity and righteousness. The Soviet Union airbrushed inconvenient figures from official photographs. The Nazi state rewrote Germany's WWI defeat as a "stab in the back" by internal enemies. The COG buries the Sires programme and maintains the fiction of a war it had no choice but to fight.


Tools and Victims: The Complicity of Marcus Fenix

None of this makes Marcus Fenix a fascist. And that is precisely the point.

Marcus is a man whose entire sense of self was formed by an institution that needed soldiers. His loyalty was never to the COG as an idea — it was to his squad, to Dom, to the people physically beside him in the foxhole. But his squad was the COG's weapon. The distinction feels meaningful from the inside. Structurally, it changes very little.

Dom Santiago's arc is the emotional argument the franchise makes most openly about what perpetual war does to people. Dom's search for his wife Maria, her mercy killing, his years of functioning grief, and his final act of self-sacrifice in Gears 3 — these are not the story of a winner. They are the story of a man the COG used up. His death is the franchise's most honest statement about the cost of this kind of war: the soldiers who believe most completely in what they're doing are the ones it destroys most completely.

"The most direct route between two points on Sera was always through someone's body."

Hannah Arendt, covering Adolf Eichmann's trial in Jerusalem in 1961, coined the phrase "the banality of evil" to describe how monstrous outcomes can be produced by ordinary people performing bureaucratic functions without engaging their moral imagination. The Gears are not Eichmann — they fight and bleed and grieve in ways that desk-bound administrators never did. But the structural point holds: the COG's greatest crimes were carried out by people who were, individually, not monsters. They were soldiers doing what soldiers do inside the systems soldiers serve.

The story of Gears of War: Judgment makes this tension most explicit in its tribunal framing. Kilo Squad is judged not for outcomes but for obedience — for the act of prioritising survival and effectiveness over procedural loyalty to the chain of command. The COG has decided that the crime is the deviation from authority rather than the circumstances that forced it. Authority demands obedience even when obedience is insane. That is what authority always demands.


Why This Matters: What Gears of War Is Actually Saying

Military science fiction has a persistent tendency to arrive at anti-war conclusions. Paul Verhoeven's Starship Troopers. Spec Ops: The Line. Apocalypse Now and its source text, Conrad's Heart of Darkness. The genre keeps asking the same question — what does permanent war do to the people and institutions that wage it? — and keeps finding the same answer: it makes them into something they would not have chosen to become.

Gears of War belongs in this tradition. The writers — particularly Karen Traviss, whose novelisations expanded the political texture of the games, and the narrative teams at The Coalition who built out Gears 4 and 5 — were making a franchise-length argument about what militarised states do to people and to truth. That argument asks whether a society can build its entire identity around war and still be worth saving.

But the people inside that society — Marcus, Dom, Kait, Cole, Baird — are worth saving precisely because they keep choosing each other over the institution. Because they grieve. Because they question. Because Marcus went to prison rather than abandon his squad, and Dom died in a fuel truck rather than let his friends die, and Kait walked into the truth about her own origins rather than live with the comfortable lie.

The COG is the villain of Gears of War. It was the villain before Emergence Day, during it, and after it. The franchise earns this conclusion slowly, across the full breadth of its run, with the patience that genuine political fiction requires. The Locust gave the COG its perfect war. But the COG was always what it was.

The question the series leaves open — the question worth sitting with — is whether there was ever a version of the Coalition worth fighting for, or whether the rot was structural from the first line of the Octus Canon.


05 March 2026

Anakin vs. Obi-Wan: Who Really Wins Without the High Ground?

Jedi Archives // Coruscant
Historical Reconstruction Unit
Internal Memorandum // Restricted Access
Subject: Combat Analysis of the Mustafar Engagement
Lore Analysis

The Inevitable Fall: Why Anakin Skywalker Was Doomed to Lose on Mustafar

The duel on Mustafar is famously defined by a single tactical elevation. But if Obi-Wan Kenobi had never secured the high ground, would the sheer, relentless force of the newly christened Darth Vader have eventually battered through his master's flawless defenses?

The cinematic portrayal of the legendary battle between Obi-Wan Kenobi and Anakin Skywalker presents a beautifully choreographed tragedy. However, visual spectacle alone cannot account for the deep biomechanical and psychological realities of their clash. To answer whether Anakin would have eventually won a prolonged fight devoid of the famous "high ground" conclusion, we must look beyond the screen. 

We must examine the absolute limits of their physical stamina, their contrasting states of mind, and the intimate, fatalistic dynamic of their master and apprentice relationship.

I. The Physical Reality of Attrition

To understand the mechanics of the duel, we must analyze their distinct combat styles. Obi-Wan Kenobi was the galaxy's undisputed master of Form III, Soresu. This lightsaber form relies on tight, efficient movements designed to create a flawless defensive sphere, theoretically allowing the practitioner to outlast any opponent by expending minimal energy. 

Anakin Skywalker, conversely, was a prodigy of Form V, Djem So. This style is characterized by brutal, kinetic strikes and aggressive dominance, utilizing physical strength to shatter a defender's guard.

Matthew Stover's brilliant novelization of Revenge of the Sith provides a crucial perspective on the physical toll of this clash. In the text, it is made explicitly clear that Obi-Wan was genuinely being worn down to the absolute end of his physical limits. He was continually retreating not just as a tactic, but out of necessity. 

Anakin was not tiring. In fact, fueled by his newfound connection to the dark side, Anakin was getting faster and hitting harder as the fight progressed.

"Obi-Wan was losing. He knew it... Anakin was a whirlwind, a force of nature, and Obi-Wan was a leaf caught in its path."

If we look purely at the mathematics of physical attrition, the argument heavily favors Anakin. Form III is designed to survive, but against the sheer, overwhelming kinetic energy of Anakin's Form V, Obi-Wan's defensive sphere was fracturing. 

Without a situational advantage or an escape route, Anakin was technically winning the physical duel by methodically battering his former master into submission.

II. The Dark Side Spiral vs. Clarity of Purpose

However, a lightsaber duel is never merely physical. The Force flows through the combatants, and their states of mind directly dictate the flow of combat. Anakin was deeply unbalanced. His focus was clouded by his recent betrayals, his profound guilt, and the toxic influence of the dark side. As he fully surrendered to the absolutes and paradoxes of the Sith, his instability became a double-edged sword. Embracing his hatred sent him into a dark side spiral. 

Had the fight gone on long enough for his sorrow to fully crystallize into pure, unadulterated rage, his raw power would have become entirely overwhelming.

Conversely, Obi-Wan possessed something far more dangerous than rage: absolute clarity of purpose. Obi-Wan was not trying to match Anakin's murderous intent. He was not blinded by a desire to dominate or destroy. 

He was deeply sorrowful but entirely lucid. This allowed him to remain highly analytical throughout the engagement.

 Obi-Wan was not fighting to win a sparring match; he was actively looking for a definitive opportunity to end the battle.

Anakin and Obi-Wan clash on Mustafar in Revenge of the Sith
Fig 1. Raw kinetic energy meets absolute defensive efficiency.

III. The Hubris of the Chosen One

The decisive factor in this duel lies within the psychological dynamics of their relationship. Obi-Wan Kenobi intimately knew every facet of Anakin Skywalker. 

He knew Anakin's training, he knew his favored strike angles, and most importantly, he knew his fatal flaw: immense, blinding impatience.

The "high ground" maneuver was not a stroke of luck or a geographic fluke. It was the inevitable result of Anakin's character flaws weaponized by Obi-Wan's strategic genius. Obi-Wan's true strategy throughout the entire retreat across the mining facility was simply to survive long enough for Anakin's patience to wear entirely thin. 

Even if the specific high ground scenario never presented itself on the lava river, Anakin was mathematically guaranteed to make a similarly disastrous and arrogant mistake eventually.

Anakin believed he was a god in that moment. When Obi-Wan warned him not to try it, it was a tactical masterstroke. By telling Anakin he could not do something, Obi-Wan guaranteed that Anakin's ego would compel him to try. Anakin's hubris was a terminal disease, and Obi-Wan simply waited for the symptoms to manifest.


Would Anakin Skywalker eventually win in a prolonged fight on Mustafar if Obi-Wan never claimed the high ground? 

The definitive answer is no. 

Anakin was doomed to lose.

While it is completely true that Anakin possessed the overwhelming physical stamina and the dark side power to eventually crush Obi-Wan's defenses in a vacuum, a duel is not fought in a vacuum. The dark side granted Anakin limitless energy, but it entirely eroded his tactical sanity. Obi-Wan's defensive mastery meant he could delay the inevitable physical defeat long enough for Anakin's psychological instability to take over.

Obi-Wan Kenobi did not win because he stood on a slightly higher patch of black sand. He won because he was a master of tactical patience fighting an opponent who was actively destroying himself. High ground or flat ground, Anakin's sheer power was ultimately useless against a master who knew exactly how to make him defeat himself. 

Anakin Skywalker was always doomed to fall on Mustafar.

About the author Jimmy Jangles


My name is Jimmy Jangles, the founder of The Astromech. I have always been fascinated by the world of science fiction, especially the Star Wars universe, and I created this website to share my love for it with fellow fans.

At The Astromech, you can expect to find a variety of articles, reviews, and analysis related to science fiction, including books, movies, TV, and games.
From exploring the latest news and theories to discussing the classics, I aim to provide entertaining and informative content for all fans of the genre.

Whether you are a die-hard Star Trek fan or simply curious about the world of science fiction, The Astromech has something for everyone. So, sit back, relax, and join me on this journey through the stars!
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