In Halo 2, the events unfold from two perspectives: that of the Master Chief, a super-soldier of the United Nations Space Command (UNSC), and the Arbiter, an elite warrior of the alien Covenant. The game showcases the conflict between these two factions and their journeys throughout the campaign.
Master Chief's Perspective:
1. Battle of Earth: The game begins with the Covenant attacking Earth. The Master Chief, along with Sergeant Major Avery Junior Johnson, defends the city of New Mombasa from the Covenant invasion. The Chief is then sent to capture the Covenant's leader, the High Prophet of Regret.
2. The Prophet of Regret: The Chief, along with a small team, boards a Covenant ship in orbit and travels to the Prophet of Regret's location. They engage in fierce battles with Covenant forces and eventually reach the Prophet's ship, intending to capture or eliminate him. However, the Prophet jumps into slipspace, forcing the Chief to follow.
3. Installation 05 (Delta Halo): The Chief arrives on the ring world Installation 05 and encounters both Covenant and Flood forces. He teams up with the Arbiter to stop the Covenant from activating the Halo ring, which would wipe out all sentient life in the galaxy. Along the way, they learn of a civil war within the Covenant.
4. The Gravemind: The Chief and the Arbiter are captured by the parasitic Flood, but they manage to escape and confront the Gravemind, the hive mind controlling the Flood. The Gravemind tasks them with stopping the Covenant from firing the Halo ring.
5. The Great Journey: The Chief and the Arbiter join forces to prevent the Covenant from activating the Halo ring, which they discover is not a means of transcendence but a weapon of mass destruction. They engage in intense battles against Covenant loyalists, ultimately preventing the ring's activation and destroying the Covenant's flagship.
The Arbiter's Perspective:
1. Heresy and Redemption: The Arbiter is branded a heretic by the Covenant leadership after failing to protect a sacred artifact from the Master Chief. However, the High Prophet of Truth gives him a chance for redemption and assigns him missions against both human and heretic Covenant forces.
2. The Oracle: The Arbiter travels to the ring world Installation 05 to find the Index, a crucial component for activating the Halo ring. Along the way, he encounters the Master Chief, initially viewing him as an enemy but later realizing their common goal.
3. Civil War: The Arbiter discovers that the Covenant is embroiled in a civil war between the Elites and the Brutes. He allies with the Elites who oppose the Prophets and their alliance with the Brutes. Together, they fight against the Brute-led Covenant loyalists.
4. Betrayal and Redemption: The Arbiter uncovers the truth about the Halo rings and the Prophets' deceit. He decides to help the Master Chief in preventing the activation of the Halo ring, sacrificing his loyalty to the Covenant for the greater good.
5. The Great Journey: The Arbiter and the Master Chief join forces to stop the Covenant loyalists from activating the Halo ring. They engage in a final battle against the Covenant forces, culminating in the destruction of the Covenant flagship and the prevention of the Halo's activation.
Throughout Halo 2, both the Master Chief and the Arbiter face challenging missions, confrontations with enemies, and revelations about the true nature of the Halo rings. Their paths converge as they fight against the Covenant, ultimately working together to prevent the catastrophic consequences of activating the Halo array.
Lead on to the events of Halo 3.
0 comments:
Post a Comment