Star Wars: Skeleton Crew Episode 1 - Review 'This could be a real adventure'

02 December 2024
Disney+’s Star Wars: Skeleton Crew opens with an intriguing premise: a kids-on-an-adventure story set in a galaxy far, far away. From its first frames, the Jon Watts-led series invites comparisons to The Goonies, E.T., and Stranger Things, blending suburban nostalgia with Star Wars mythology. Yet, whether it’s a mere homage or a meaningful addition to the franchise remains an open question. In a Star Wars landscape still basking in the critical high of Andor and recovering from the uneven missteps of The Acolyte, Skeleton Crew treads a precarious line.

The opening episodes establish a tone that feels deliberately geared toward younger audiences, but they resist being pigeonholed as a “kids’ show.” The series begins with a chilling sequence of pirate brutality that wouldn’t feel out of place in The Mandalorian. Jude Law’s masked, enigmatic Captain Silvo leads a raid reminiscent of Darth Vader’s infamous opening in A New Hope. The sequence sets the stakes and stakes a claim: this isn’t just space camp for kids. Still, as the narrative shifts to the suburban sprawl of At Attin, the show’s tone wobbles between youthful exuberance and darker undertones.

Watts, known for his deft handling of suburban life in Spider-Man: Homecoming, brings a Spielbergian touch to the proceedings. At Attin is a Star Wars version of Reagan-era suburbia—cul-de-sacs, frogdog pets, and latchkey kids racing hoverbikes under an artificial night sky. Wim (Ravi Cabot-Conyers), the dreamer at the heart of the story, feels pulled straight from that era’s cultural fabric. His companions—rebellious Fern (Ryan Kiera Armstrong), tech-savvy KB, and the lovable Neel—are archetypes that evoke the likes of Chunk, Data, and Mikey from The Goonies. While this familiarity is charming, it risks becoming a crutch, leaving little room for innovation.

If there’s one thing Skeleton Crew nails early on, it’s its setup of larger mysteries. The cloistered nature of At Attin—sealed off by a sky of swirling clouds and red lights—suggests a world that has something to hide. The kids’ discovery of a derelict starship hidden beneath their suburban woods adds intrigue, with whispers of conspiracy and adventure. Yet, the pacing stumbles when the show leans too heavily on its young protagonists’ antics, particularly Wim’s impulsiveness. His tendency to touch every forbidden button isn’t just relatable; it’s exasperating.

Nick Frost’s SM-33, a dilapidated pirate droid and reluctant babysitter, injects comedic relief that oscillates between endearing and grating. The show’s humor, while serviceable, occasionally undermines the tension. Frost’s groan-worthy puns and slapstick antics feel at odds with the high-stakes drama unfolding around them. It’s a tonal balancing act that could make or break the series as it progresses.

What separates Skeleton Crew from recent Star Wars missteps like The Book of Boba Fett finale or The Acolyte is its willingness to delve into thematic depth. The rigid conformity of At Attin’s society, with its bureaucratic “Great Work” and omnipresent droid overseers, presents a critique of suburban monotony. The juxtaposition of this controlled existence with the kids’ chaotic quest for freedom evokes a tension ripe for exploration. Whether Watts and Ford can navigate this without losing the show’s youthful charm remains to be seen.

Visually, Skeleton Crew suffers from over-reliance on The Volume, the virtual production technology that’s become a Disney+ staple. While it allows for sprawling, otherworldly vistas, it often renders them hollow. At Attin’s streets and the pirate starship lack the gritty, lived-in feel that made the original trilogy’s sets iconic. It’s a recurring issue that underscores the tension between practical effects and digital convenience.

The presence—or lack thereof—of Jude Law looms large. His brief appearances leave much to be desired, teasing a character who may be crucial to the season’s arc but remains frustratingly opaque. The show’s decision to withhold too much too early risks alienating audiences who expect more from such a marquee name. This coy approach to storytelling echoes the mistakes of The Acolyte, where ambiguity often overshadowed emotional resonance.

Ultimately, Skeleton Crew feels like a calculated gamble. It seeks to recapture the nostalgia of 1980s suburban adventures while embedding them in Star Wars lore. The risk lies in how it balances its homage with originality. If it leans too heavily on nostalgia, it could veer into the territory of predigested entertainment, an easy cash grab rather than a meaningful expansion of the galaxy. But if it taps into the deeper themes hinted at in its premiere—the tension between freedom and conformity, the magic of cosmic discovery—it could chart a course closer to Andor’s bold storytelling.

For now, Skeleton Crew sits at an intergalactic crossroads. Its potential is undeniable, its charm evident, but its trajectory uncertain. Whether it becomes a memorable adventure or another forgettable Star Wars detour will depend on how skillfully it navigates the balance between spectacle and substance. Star Wars has always been about hope, and for Skeleton Crew, the hope is that this journey is worth the ride.

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About the author Jimmy Jangles


My name is Jimmy Jangles, the founder of The Astromech. I have always been fascinated by the world of science fiction, especially the Star Wars universe, and I created this website to share my love for it with fellow fans.

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Whether you are a die-hard Star Trek fan or simply curious about the world of science fiction, The Astromech has something for everyone. So, sit back, relax, and join me on this journey through the stars!
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