In both the "Dune" novels and the movies, the concept of a manufactured savior, the Kwidast Hidarch, is central.
Feyd-Rautha Harkonnen, on the other hand, is presented as a counterpoint to Paul.
Maybe he would have been Emperor one day.
An interesting aspect that the movie "Dune Part 2" explores more deeply than the novels is the concept of prescience shared by both Paul and Feyd-Rautha.
The film adaptation underscores how both characters, despite their apparent opposition, are pawns in larger schemes.
| Character trait  | Paul Atreides | Feyd-Rautha Harkonnen | 
| Place in the World - Family Duty | Heir to House Atreides, expected to lead with honor
  and justice. His duty is to his family's legacy and to the people under their
  care, embodying the values of leadership and responsibility. | Heir to House Harkonnen, trained in the art of
  deception and control. His duty involves continuing the Harkonnen legacy of
  domination and exploitation, especially over Arrakis. | 
| Attitude to the World | Sees the world as interconnected, with a strong
  sense of responsibility towards preserving its ecological and cultural integrity. | Views the world as a resource to be exploited for
  personal and familial gain, showing little regard for its ecological or
  cultural preservation. | 
| Thematic Parallel | Represents the archetype of a reluctant hero thrust
  into a messianic role, embodying themes of destiny, sacrifice, and the burden  of leadership. | Serves as a dark mirror to Paul, embodying themes
  of ambition, power without responsibility, and the dangers of unchecked
  authority. | 
| State of Mind / Mental Health | Struggles with the weight of prophecy, leadership
  expectations, and the foreknowledge of a bloody future, causing significant
  stress and internal conflict. | Primarily driven by ambition and a desire for power,
  with less apparent internal struggle or ethical dilemma compared to Paul. | 
| Leadership Style | Leadership through inspiration, moral integrity,
  and strategic alliances. Empowers others and seeks to lead by example, aiming
  for a symbiotic relationship with Arrakis and its inhabitants the Fremen. | Prefers leadership through fear, manipulation, and
  strength. Feyd is cunning and charismatic, able to inspire loyalty through
  coercion rather than genuine respect. | 
| Vision for the Future | Envisions a future where Arrakis is transformed and
  its people are free from oppression, aiming to bring about a broader balance
  within the universe. | Aims to solidify Harkonnen control over Arrakis and
  expand their power, prioritizing the family's dominance over the well-being
  of the planet or its people. | 
| Combat Skills and Strategy | Highly skilled in hand-to-hand combat and strategic
  warfare, influenced by Mentat training and the Bene Gesserit. Adopts a
  defensive and thoughtful approach to combat. | Also an exceptional fighter, known for his prowess
  in the gladiatorial arena. Uses combat as a means to demonstrate strength and
  instill fear. | 
| Philosophical and Ethical Beliefs | Guided by a sense of duty to others, a belief in
  the interconnectedness of all things, and the importance of ecological and social
  balance. | Believes in the power of strength and cunning to  achieve and maintain control. Ethical considerations are secondary to the
  pursuit of power and influence. | 


 
 
 
 
 
 
 
 
 
 
 
 
 
 
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